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October 20th, 2006, 08:47 PM
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First Lieutenant
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Re: Niefelheim Strategy for the Early Era
To Felgar: you're losing Niefel Jarls because you don't have earth bless. After casting quickness and blessing you get around 30 fatigue which gives you -3 defense and as jarls attack it quickly gets worse. Even though they don't fall unconcious they're getting hit so often that you need high regeneration just to survive (and of course, it causes you moral difficulties). With Earth bless you manage your fatigue on somewhat acceptable level which means you maintain good defense and don't get hit often.
So essentially, that's lack of earth bless that causes you to go in massive armies instead of being able to send your jarls alone.
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October 21st, 2006, 04:50 AM
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Re: Niefelheim Strategy for the Early Era
Hey all,
Good to see so many old faces still around. I have been unable to recover my old identity, hope there is np with starting a new one.
Alexti is right, fatigue is a killer for SCs, particularly when quickened.
The worst part is not the penalty to defense, but the fact that it allows for armour piercing hits (IIRC from Dom:PPP & Dom2).
30 fatigue means opponents hitting through your defense have a 30% chance of scoring an armour piercing hit...thus why the Earth bless is even more important for Niefels than the Nature one: better not suffering any damage from mundane troops than trusting your regen to make up for it.
Besides, Niefels cannot trust any longer Breath of Winter to do the killing for them, so battles take longer, and that means still more fatigue.
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October 21st, 2006, 05:26 AM
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Major General
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Re: Niefelheim Strategy for the Early Era
Quick question about the earth bless everyone is proposing. Since he is taking nature so high, won't he have a TON of reinvigoration items he can forge for the jarls at a relatively cheap cost? Wouldn't this eliminate the need for earth being added to the bless? Also, I think two of the neifel casters get nature picks to make items with as well.
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October 21st, 2006, 05:27 AM
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Lieutenant General
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Join Date: Sep 2003
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Re: Niefelheim Strategy for the Early Era
Casting Bless/Divine Bless is a lot cheaper than forging those ,mmmm, what was it, 10-15 Nature Gems items for them. And it also affects regular Niefel Giants.
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October 21st, 2006, 05:32 AM
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National Security Advisor
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Re: Niefelheim Strategy for the Early Era
Manual, page 76 lists fatique effects, and gives an example with 30 fatigue. Defence would be lowered by 3 (-1 /10 fatique), attack would be lowered by 1 (-1 /20 fatique) and if 2d6oe roll -2 (fatique/15) is lower than 2, a critical hit would be scored. 2d6oe means a simulated roll of 2 six-sided dice, with 6s added to the sum and rolled again. I won't bother to calculate how often the critical hits happen, but it's far less than 30%.
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October 21st, 2006, 05:47 AM
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Re: Niefelheim Strategy for the Early Era
@Foodstamp: What Nerfix said. Besides, you want to start taking provinces with your Jarls ASAP, instead of waiting until you pull some research in construction (and you will most likely have a drain dominion).
@Endo: Heh, I have to get used to all the arcane knowledge we more or less guessed in past games being somewhere in the manual now, thanks for pointing that out.
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October 21st, 2006, 06:00 AM
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Major General
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Re: Niefelheim Strategy for the Early Era
I never have problems taking provinces from the get go without earth bless. I figured the reinvigoration was for later on when you are fighting "put together armies" instead of independents.
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October 21st, 2006, 06:40 AM
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Second Lieutenant
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Re: Niefelheim Strategy for the Early Era
I've had a spin with Neifelheim, and I'd have to say that using nothing but Neifel giants wouldn't occur to me. I'd certainly build some to act as the core of the army, but mixed in with plenty of normal Jotuns as well. Say, 25 Jotun spearmen for every 5 Neifels. Much less chance of getting swarmed, so there's no need for an excessive nature bless.
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October 21st, 2006, 05:30 AM
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Major General
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Re: Niefelheim Strategy for the Early Era
Ah, I didn't think about the regular niefel giants 
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October 21st, 2006, 12:45 PM
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First Lieutenant
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Re: Niefelheim Strategy for the Early Era
Quote:
Wendigo_reloaded said:
Hey all,
Good to see so many old faces still around. I have been unable to recover my old identity, hope there is np with starting a new one.
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Welcome back!
Quote:
Wendigo_reloaded said:
Alexti is right, fatigue is a killer for SCs, particularly when quickened.
The worst part is not the penalty to defense, but the fact that it allows for armour piercing hits (IIRC from Dom:PPP & Dom2).
30 fatigue means opponents hitting through your defense have a 30% chance of scoring an armour piercing hit...thus why the Earth bless is even more important for Niefels than the Nature one: better not suffering any damage from mundane troops than trusting your regen to make up for it.
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Good point about critical hits, I haven't thought about that. I think it's less than 30% at fatigue 30, but without reinvigoration fatigue will quickly get at the level where chances of critical hit will get to 30% and more.
Quote:
Wendigo_reloaded said:
Besides, Niefels cannot trust any longer Breath of Winter to do the killing for them, so battles take longer, and that means still more fatigue.
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But now many of them can cast Soul Vortex, which is even better 
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