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November 14th, 2006, 03:03 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Various Newbie Gameplay Questions
Ethereal units have a 75% chance of escaping completely non-magical weapon attacks. Not bad at all.
It's not TRUE ethereal, of course...
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November 14th, 2006, 10:14 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Various Newbie Gameplay Questions
The manual lists some probability numbers. Mind Burn was probably 10 against magic resistance, with (virtual) open ended dice rolls on both sides. With magic resistance 24, the chance of beating it would beabout 1%. The chance to beat mag res 18 would be just 6%.
Units with low hitpoints are pretty easy to kill.
Soul Slay does work against tough guys... but only when massed. A single Soul Slay COULD kill even your pretender, but it won't - well, except when you've almost finished your enemy already and mr Murphy decides to pay you a visit.
Ether Lords and Angelic Choir are both very expensive in pearls. The first one gives you Astral 3/Death 2/Random 1 mage, which can be nice, and giant-sized, ethereal creatures that devastate magic beings. They are good against armies with lots of summoned units (all summoned units aren't magic beings, but the better ones often are). Etherealness and good protection are VERY rare combination, and very effective as well.
Heavenly Choir gives just one commander ATM. If all 13 were commanders, as the manual implies, it'd give insane amount of flying priestly power, and would give you three Air 3 mages in addition to the Seraph. However, at the moment only the Seraph is a commander. He's a 77-hp, Fire 4, Astral 4, Air 4, Holy 4 commander who can fly 7 provinces at once and can destroy armies in melee without any equipment, but 144 pearls is still a steep price for a single commander.
Golems are made used more often than either of those, and Astral gems have many other uses. I presume your question went unanswered this long because most players wouldn't choose between those two spells, having used the gems for something else entirely.
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November 14th, 2006, 10:28 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Various Newbie Gameplay Questions
Magic Resistance doesn't work on nearly all spells BTW. It works only against those "Magic resistance negates" spells.
Magic Duel has a great distance so the two Astral mages don't need to be next to each other. It needs to be scripted as far as I know. The Astral Mage with higher Astral most likely wins, but I think that the Dominions Random Number gives a fleetingly small chance that the duel results in a tie which means both mages die. Not sure.
Misform is a very good spell but Ethereal/Lucky combo is hard to beat. I forgot what level Personal Luck is though. You can get Luck easily from Lucky Pendant, a 2 Cons 1 Astral trinket.
Chaimail of Displacement gives just a defence bonus.
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November 14th, 2006, 10:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Various Newbie Gameplay Questions
Quote:
Nerfix said:
Chaimail of Displacement gives just a defence bonus.
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Prot 18, defence +3, enc 2 armor... and it used to give Mirror Image ability in DomII. Not sure if if still does, but the manual doesn't mention anything special. The defence bonus is very rare for body armors, I don't think anything else actually increases defence (but some have more powerful defenseive effects, like giving Etherealness or Invlunerability).
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November 14th, 2006, 12:03 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Various Newbie Gameplay Questions
Quote:
Endoperez said:
Quote:
Nerfix said:
Chaimail of Displacement gives just a defence bonus.
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Prot 18, defence +3, enc 2 armor... and it used to give Mirror Image ability in DomII. Not sure if if still does, but the manual doesn't mention anything special. The defence bonus is very rare for body armors, I don't think anything else actually increases defence (but some have more powerful defenseive effects, like giving Etherealness or Invlunerability).
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No it doesn't give MI ability in dom3. Neverthelss, its a good armor to give to the unit with already high def.
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