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November 15th, 2006, 07:30 PM
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Major
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Join Date: Jan 2006
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Re: EA R\'lyeh considerations for a successful MP s
Claymen are worthy summons.
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November 15th, 2006, 07:41 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: EA R\'lyeh considerations for a successful MP s
Doesn't Nature increase the amount of regeneration? Or is that only from spells like Personal Regeneration?
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November 15th, 2006, 07:44 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: EA R\'lyeh considerations for a successful MP s
I believe thats only from spells such as personal regeneraton and strength of gaia.
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November 15th, 2006, 07:46 PM
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General
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Join Date: Nov 2000
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Re: EA R\'lyeh considerations for a successful MP s
I just checked, and nature magic has no apparent effect on regeneration. A N10 wyrm with 160 hitpoints regenerates 16 hit points per turn, while a wyrm with no magic regenerates the same.
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November 15th, 2006, 07:56 PM
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General
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Join Date: Jun 2003
Location: az
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Re: EA R\'lyeh considerations for a successful MP s
If Belcarl is going with a nature wyrm he should switch its magic paths to make sure it can eventually cast strength of gaia.
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There can be only one.
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November 16th, 2006, 04:49 AM
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Private
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Join Date: Apr 2004
Location: Sweden
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Re: EA R\'lyeh considerations for a successful MP s
The N4 was for the Naiad bless, since I could have sworn those were sacred. Without it the points are probably better spent on Air or Earth magic.
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The big yellow ships hung in the sky in a way that bricks don't.
- Douglas Adams
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November 22nd, 2006, 05:02 AM
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General
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Re: EA R\'lyeh considerations for a successful MP s
Nature magic is supposed to increase regeneration, according to in-game information when you're creating your pretender. If it doesn't have any effect, it's a bug. It definitely does seem to increase regenerative abilities of independent mages, but I'm not 100% on this, since regenerating nature mages aren't very common. Also, Shambler Thralls are really nice for early expansion. They're size 3 with trample and 50 morale. Difficult to take down with 24 hp and prot 7, plus they're amphibious. Most independents find it really hard to deal with 100 of them at a time.
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You've sailed off the edge of the map--here there be badgers!
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November 22nd, 2006, 05:52 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: EA R\'lyeh considerations for a successful MP s
Nature increases regeneration that's received from the spells (Personal Regeneration, Strength of Gaia etc). It doesn't affect natural regeneration AFAIK.
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November 22nd, 2006, 06:29 AM
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Corporal
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Join Date: Dec 2003
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Re: EA R\'lyeh considerations for a successful MP s
Quote:
HoneyBadger said:
Nature magic is supposed to increase regeneration, according to in-game information when you're creating your pretender. If it doesn't have any effect, it's a bug. It definitely does seem to increase regenerative abilities of independent mages, but I'm not 100% on this, since regenerating nature mages aren't very common. Also, Shambler Thralls are really nice for early expansion. They're size 3 with trample and 50 morale. Difficult to take down with 24 hp and prot 7, plus they're amphibious. Most independents find it really hard to deal with 100 of them at a time.
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are you serious?
Shambler Thrall is a 35G unit. and you are talking about using 100 of them against independents, as if you spent 3,500G on other units you are likely unable to handle independents w/ your 3500g unit o_O
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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