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  #1  
Old January 20th, 2007, 01:52 PM
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Default Re: New Mod: Reign of the Vampiri

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Unless I'm wrong, Head Hunter only has 1 blood. That's not so bad, although maybe his cost could be raised to 130 gold to make him a little pricier than EA Abyssia's Warlock Apprentice?
The Head Hunter has a #douse 3 and #researchbonus -4 so balancing him against a Warlock Apprentice will be a little difficult.

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Are you planning to do a prequil in the same er vein (no pun intended)?
I'm trying to finish Nephilim middle era, but I just cant find the time .

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Do you happen to have any lengthier backstory I could read?

The narrative and the backstory are all in my head, I'm afraid. But I borrowed the Horrors idea from the same source as the devs of Dom - the "Earth Dawn" series.
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  #2  
Old March 17th, 2007, 10:54 AM
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Default Re: New Mod: Reign of the Vampiri

Version 0.06

All undead had their cold resistance reduced to 50%.
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  #3  
Old April 6th, 2007, 06:53 PM
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Default Re: New Mod: Reign of the Vampiri

Version 0.07

A lot of small changes to the sprites.
Head hunter's douse and price reduced.
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  #4  
Old April 7th, 2007, 03:32 PM
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Default Re: New Mod: Reign of the Vampiri

Version 0.08

-Gave Tetsu chain armor (they were too lightly armored for Late Era) and changed the sprites;
-Lowered prices on most units (they were too high).
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  #5  
Old April 8th, 2007, 02:16 PM
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Default Re: New Mod: Reign of the Vampiri

Version 0.09

Added a fourth hero (as he gets hurt he gets more powerful versions of berserker);
Tweaked pretender's cost lowered his magic;
Other small changes.
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  #6  
Old April 8th, 2007, 06:05 PM
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Default Re: New Mod: Reign of the Vampiri

Version 0.10

Lowered natural protection for vampires.
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  #7  
Old April 8th, 2007, 07:29 PM

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Default Re: New Mod: Reign of the Vampiri

Are my knights of the blood rose meant to be unblessable by grand maesters(or anyone for that matter. Even prophetised living commanders cant)? Even without the bless the knights are great but i would love to see them with my e9w9 bless.
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