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Old February 8th, 2007, 05:50 AM

chuckfourth chuckfourth is offline
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Default Re: Rocket inconsistencies.

Hello again
Hi Thatguy96 I have no doubt that Andreas Parsch's site is correct. However his site is not WW2 specific, for instance the MK 16 zuni wasnt used until after the war. Tarrifs site that I pointed out is restricted to WW2. As the Holy Moses was still in use during the Korean War I suspect that the 3 mile range would be for the post WW2 version. The period between the two wars is probably long enough to have improved the explosive used to propel the rocket giving the greater range. So tarrifs site (2200) is no doubt correct for the WW2 version and Andreas Parsch's site is probably correct for the Korean war version.
The Holy Moses SAP version according to Tarrifs site appears to be a solid shot. At the velocities these rockets traveled at they are not particularily good at getting through armour. for instance the British 60 pounder HE/SAP penetrates 33 mm of steel and the Holy Moses solid shot penetrates 38 mm of steel. This may only equate to half these figures when hitting proper armour. As the solid shot has no explosive you really need to have planes armed with either the HE or the solid shot versions, though I doubt the solid shot version were used much as they are designed to penetrate ships. If you are firing the HE versions then the extra velocity would be lucky to buy you IMHO an extra cm of armour penetration. Of interest from
http://en.wikipedia.org/wiki/Hawker_Typhoon
"Although great things were expected against the heavily armored tanks of the Wehrmacht, the rockets needed to hit the thin-walled engine compartment or the tank's tracks to really have any destructive effect. Analysis of destroyed tanks after the Normandy battle showed a 'hit-rate' for the air-fired rockets of only 4%"
Also I personally would be interested to Know how the HE Penetration and AP penetration values relate, ie a HE penetration of 22 is certainly not the same as AP penetration of 22 Ive found.
Best Regards Chuck.
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Old February 8th, 2007, 11:08 AM
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Default Re: Rocket inconsistencies.

In regards to range. We have two "sources" . One that deals with 5 inch rockets in general and may or may not contain stats for the post WW2 variety rockets and one that deals with WW2 specifically and claims a much reduced range for the same rocket

And then there's "the game "

Time for a reality check.

In this game the human player has NO input at all on when an aircraft fires rockets of this type. None.. That is entirely under "AI" control no matter if it's the player 2 "AI" or the player 1 it's the GAME that decides when to launch these class of rockets at ground targets

Here's a little test to run as experience is a better teacher. Set up a game with a variety of aircraft armed with rockets. Set the maximum visibility ( 90 ) and set it up on a map with few hills and trees so the aircraft have a clear view of any targets. ( set it up on a perfectly flat map with no terrain other than grass if you like )

Now buy a variety of rocket carrying aircraft using the "allies" button. Buy German FW 190's with RackPzgr 8.8cm, Buy Russian aircraft with RS-132's , Buy USMC with 4.5, 5inch HVAR and FFAR rockets and Brit Typhoons with the 60 pounders and send them out to hunt targets and you will find that the range the game is set to fire those rockets is, on average, five hexes ( 250 yards ) give or take one hex so ALL those rockets, irregardless of their maximum range, are fired at their targets from between 200 and 300 yards so whether the "maximum" range for weapon class 11 "rockets" is 44 hexes or 96 hexes is totally irrelevant.

"Maximum" range for weapon class 11 "rockets" never EVER comes into play for these things becasue the game is programed to get the aircraft in up close and personal before launching.


Don
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