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August 20th, 2007, 07:07 AM
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Sergeant
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Join Date: Feb 2007
Location: Kazakstan
Posts: 305
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Re: USMC Self Propelled Artillery
I can not understand. Than 2S7 Pion and 2S7M Malka - with 4 and 8 shells, differs from the specified American systems? You can setup also 2S7 - code 90 or 91 for example and to give it 20 shells. Or I that that shall not understand?
The problem in that in game also is played and by e-mail, and turns out that the person buying for example M107 or M110 - buys a unit with unreal quantity of an ammunition (shells). Also it concerns also quantities of shots in a minute.
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August 20th, 2007, 07:41 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: USMC Self Propelled Artillery
I cannot find any "2S7M Malka" unit in the Russian OOB, so please indicate which OOB and which unit number it is, so I can check it (Assuming it is in a stock OOB - third party user OOBs are not of interest).
As I stated earlier - it is up to the oob designer who did the OOB in question as to what route he took (Human only with a few shells and X3 radio code or "generic" 20 or so rounds). Either approach is fine - there is no "Grand Unified OOB Design Theory", just guidelines. You get charged for the shells, in any case.
Cheers
Andy
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August 20th, 2007, 01:55 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
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Re: USMC Self Propelled Artillery
Thanks for clarifying this, Andy. Personally, I had forgotten that the 2S7 is X3 in the original OOB.
So basically, the difference between US and Russian heavy SPHs is mainly in frequency of use. The 2S7 can get the real loadout because it cannot be used by the IA, while the M-110 can be used autonomously by the IA player.
Keep in mind that the M-110 is standard issue in US divisions, while the 2S7 is only used at army levels and above, right?
I'm of the opinion that the Russian OOB could do with a separate class for heavy SPHs as well (2S5, 2S7 and certainly the 2S4), but that's just a suggestion.
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August 20th, 2007, 09:39 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: USMC Self Propelled Artillery
The problem here Andy is he has switched from discussing the unit that exists IN THE GAME to "reality" and what he is saying is in "reality" the 2S7 Pion was introduced sometime in 1976 and carried 4 shells onboard and the upgraded 2S7M Malka ( which we don't currently have in the game ) was issued with 8 shells on board.
When someone says "In game error" then starts discussing "reality" it gets confusing. That's we introduced a standardized error reporting procedure detailed at the top of this section.
We will look into the issue when we start work in the fall though I'm sure no matter what we do someone will think it should have been done differently
Don
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August 22nd, 2007, 04:30 AM
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Sergeant
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Join Date: Feb 2007
Location: Kazakstan
Posts: 305
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Re: USMC Self Propelled Artillery
DRG
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My opinion. If to increase quantity of an ammunition for artillery it is necessary to increase for all. It turns out that AI will not buy Pion because of code X3 - because this artillery of an army level, and American M107 and M110 - artillery of a divisional level. Well I agree. But at game on PBEM - the American player gets advantage in quantity of an ammunition, and the Russian player will not buy Pion because of small quantity of an ammunition and small quantity of shots in a minute, and on a background of that that American SP Artillery M110 and M107 2 shells, and Pion 4 can transport all this in a reality only. " The dead cargo " turns out Pion in game simply i.e. nobody is necessary since it often should be recharged an ammunition - that endangering and artillery and ammo carrier, and losing turns for recharge.
It can is necessary to remove simply from game such artillery of an army level - Pion, Malka, Tulpan?
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August 22nd, 2007, 08:38 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: USMC Self Propelled Artillery
I suppose you could remove such army level assets.
But then to be fair you should remove such things from every OOB since they all have a few.
Take for instance my work on the USMC OOB - we'd have to remove such things as HAWK SAM's because they're basically corps level assets (yes, they're part of the Air Wing that supports each division, but when you come down to it a Marine Division + Air Wing + Force Troops is basically a corps), and probably USAF (B-52's, F111's, F117's, CH-53 Pave Low's) and and USN (F-14, Seals) as units as well since they're not organic to the Marine Corps much less a division.
Just look at them as one of those things that's there as an option for scenario builders rather then something a player should expect to use in a battle.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
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