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September 23rd, 2007, 04:57 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: LA marignon guide
i think you dismiss the flagellants too easily... many good strats can be based on them. sure, they die like flies, but are cheap enough - their big weakness is massed archers.
As to Build 1 - why would you take the oracle, and not the flaming head? redo the numbers... flaming head should give you a couple scales - increase the dominion, since a bless strat w/ flags is all about spamming them.
nice start at a guide
one comment, perhaps it is a bug, but you can recruit the chartmaker at a castle w/out a lab...
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September 23rd, 2007, 05:07 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: LA marignon guide
Quote:
i think you dismiss the flagellants too easily... many good strats can be based on them. sure, they die like flies, but are cheap enough - their big weakness is massed archers.
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I simply seem to have less losses if I invest in crossbowmen instead against most types of indies at least. The flaggies are nice when you are up against heavy cavalry I must say.
Quote:
As to Build 1 - why would you take the oracle, and not the flaming head? redo the numbers... flaming head will give you a couple scales.
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Forgot about the flaming head - guide updated.
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September 23rd, 2007, 05:14 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: LA marignon guide
the revised build 1 is worse... if you do go for a flagellant bless strat you need high dominion in order to produce masses of them... dominion 6 just sets you up for failure, as you will be losing tons of them. You don't need the production, as your primary unit is the flags.
f9 s9 baphomet. imprisoned, dom 10 ord 3 sloth 2 heat 1 growth 2 misf 2 drain 2
or go magic 1 and lower production/growth/temp
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September 23rd, 2007, 05:24 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: LA marignon guide
Just a quick edit. Wasn't done with it yet  . But you are of course right, dom 6 is way to low for flaggies.
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September 23rd, 2007, 11:13 PM
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Major
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Join Date: Jan 2006
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Re: LA marignon guide
Demon Jesters used to be awesome in Dom II. Why are they considered so crappy now? Assuming it's the changes to the VQ?
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September 24th, 2007, 09:24 AM
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General
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Re: LA marignon guide
Demon Jesters were trash in Dom2 as well. It's not so much that they're bad (for the cost), it's that they're weak, cheap units, but you can only summon them one at a time.
Generally better to leave those mages blood hunting or researching and summon more expensive, but better demons.
No idea what VQ changes would have to do with them.
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September 28th, 2007, 10:30 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: LA marignon guide
I think that if you are to use flagellants, you'd better go F/B, to death curse ennemies, which is usefull as they die massively.
I think it is Sombre's idea
__________________
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Senior member of the GLIN !
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January 13th, 2008, 09:49 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: LA marignon guide
Quote:
archaeolept said:
one comment, perhaps it is a bug, but you can recruit the chartmaker at a castle w/out a lab...
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I don't know whether it is a bug, but ANY mage with random picks only (Tien Chi minister of magic, Bakemono shaman, Marignon chartmaker, Vaetti hag and any others that don't have predefined magic paths opened) can be built without a lab. It's a common approach to build a fortress, then such a mage who will build a lab himself next turn.
Whether it is a bug or not, I think we should ask developers 
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