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  #1  
Old October 1st, 2007, 09:51 AM

Spike11 Spike11 is offline
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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

Re the new Russian ATGMs. As far as I can see, the next-generation versions (Sokol, Feniks etc) are all categorised as regular ATGMs, not as DC- or TA-ATGMs. Since the Russians are very much into double charge HEAT (and even triple charge, apparently...) systems, I was a bit puzzled that the next generation would use single charge charges. I'm not saying this is a big deal, I was merely a bit surprised
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  #2  
Old October 1st, 2007, 11:26 AM
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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

OK, I get the idea.
Look at it closely and you'll notice that these missiles have a basic AP penetration value, not HEAT. In other words, they are KE missiles...
No need for a tandem warhead then, right?
Look up the US CKEM and LOSAT, which work the same way.
I've tested this modelization of KEMs, and the PA value doesn't draw down with range, the resistance to basic ERA is rather good, and the AP values takes on the steel armor value of the target without problem.
Only issue I'm having is that since these missiles are class-13 standard ATGMs as you noted, and with rather lower penetration values than HEAT weapons, the cost is artificially low.
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Old October 1st, 2007, 01:02 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

Quote:
PlasmaKrab said:
Only issue I'm having is that since these missiles are class-13 standard ATGMs as you noted, and with rather lower penetration values than HEAT weapons, the cost is artificially low.
Use big HEAT value and for cost-calcullation swotch rounds to HEAT, then switch them back?
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Old October 1st, 2007, 03:41 PM
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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

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Marek_Tucan said:Use big HEAT value and for cost-calcullation switch rounds to HEAT, then switch them back?
Sure but which HEAT value do you take? I'll have to investigate it anyhow.
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Old October 1st, 2007, 04:47 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

As big as you need to get the desired cost in calcullation Clashed on the same problem with TOW-2B (esp. M3 CFV got ridiculously cheap), but trying out this approach had to wait till now
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Old October 2nd, 2007, 04:32 AM

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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

Right... I thought it was a bit strange. When I've fiddled with KE missiles, I've given them a very high AP penetration instead. I guess you've tried this as well, and discarded the idea due to range issues. Or..?
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Old October 2nd, 2007, 04:34 AM

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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

Please disregard my last post, I'm obviuosly either thinking too much or not enough this morning...
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Old October 2nd, 2007, 04:52 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Fixed: New Cold War 2020 mod release! (RC 0.4)

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Spike11 said:
Please disregard my last post, I'm obviuosly either thinking too much or not enough this morning...
That's why I prefer to post serious posts in the afternoon unless it's something really trivial In the morning I'm unuseable for thinking
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