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  #1  
Old October 17th, 2007, 03:43 AM
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lch lch is offline
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Default Re: mod help

Quote:
DrPraetorious said:
I assume you're using windows.
If you do, the output will be in stderr.txt in your game directory, too.
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  #2  
Old October 17th, 2007, 02:19 PM

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Default Re: mod help

Något gick fel!
#name, empty name


(I actually saw this in a window too without the ddd thing btu didnt'think THAT would be the explanation.. which name is empty?)
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Old October 17th, 2007, 02:27 PM

Aezeal Aezeal is offline
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Default Re: mod help

another question:
There is a command to make a nation start in a specific prov
there is a command to make a nation have a certain god
but how can I edit that god... it's not yet a commander I can edit in my .map file right? (items, name etc nothing fancy)
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In for a whole new sort of game? Then try my scenario map Gang Wars.
  #4  
Old October 17th, 2007, 02:59 PM
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Default Re: mod help

IIRC, when you choose the god it becomes the active commander, and you use the necessary commands just as if you had added a basic monster of that type as a commander.
  #5  
Old October 17th, 2007, 03:04 PM

Aezeal Aezeal is offline
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Default Re: mod help

normally I just enter commands for the commanders behind when I place them in the province.. I placed the god in a specific entry for the race.. should I put that all behind him there?

and on the crashing mod.. any idea's?
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Old October 17th, 2007, 03:16 PM
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Default Re: mod help

The active commander is active until another active commander is set with #god or some other command. So yes, it has to be before any commanders are defined.

No ideas, but are you sure the "" are in place?
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Old October 17th, 2007, 03:17 PM

Aezeal Aezeal is offline
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Default Re: mod help

well the entire mod is posted above... so you tell me?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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