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October 19th, 2007, 11:46 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Suggested Changes to Bless Bonuses
Curse Luck from Blood 9 would be kind of interesting. Ability to NEGATE LUCK, on thugs/SCs... that's good.
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October 20th, 2007, 12:20 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Suggested Changes to Bless Bonuses
I definitely think Life Drain for Blood 9 is VERY thematic and actually very very nice.
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October 20th, 2007, 12:41 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Suggested Changes to Bless Bonuses
Personally I think the blesses go very well with the spells. Sorcery paths are typically very powerful and have weaker blesses while elemental paths have stronger blesses but fewer powerful spells. I'm not sure if it's meant to be that way or not.
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October 20th, 2007, 12:58 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Suggested Changes to Bless Bonuses
You can't make D9 give fear 0, it's just too strong. I think death and astral blesses are fine the way they are. Air bless on the other hand - I think precision would be interesting for that.
What if B9 gave some form of blood vengeance? Would it be too strong?
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October 20th, 2007, 12:55 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Suggested Changes to Bless Bonuses
Quote:
KissBlade said:
I definitely think Life Drain for Blood 9 is VERY thematic and actually very very nice.
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That would be nicely thematic but I'd be worried about it being tooooo nice...
I think if it was limited in some way it would be pretty sweet.
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October 20th, 2007, 01:46 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Suggested Changes to Bless Bonuses
Quote:
Velusion said:
Quote:
KissBlade said:
I definitely think Life Drain for Blood 9 is VERY thematic and actually very very nice.
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That would be nicely thematic but I'd be worried about it being tooooo nice...
I think if it was limited in some way it would be pretty sweet.
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Maybe if it were just 1-3 points of life drain per hit, or something like that.
Jazzepi
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October 20th, 2007, 01:57 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Suggested Changes to Bless Bonuses
Right now its capped at weapon damage and not str damage correct? Possibly just do a fraction of weapon damage.
In my mind I saw the drain life as being half as efficient as the same level regeneration bless since it provides re-invig and can be quickened.
Since I just realized the implications of quickness, it would either have to be just base weapon somehow (no eq) or capped at 1-3 pts of damage. Would be crazy to have a blessed SC with quickness, gloves, bird, etc and getting 20 drain life attacks ON TOP of standard weapon/item damage.
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October 20th, 2007, 02:01 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Suggested Changes to Bless Bonuses
I can live with the astral bless as s9 is powerful in and of itself and both the minor and major blesses are useful in most cases.
I'm not a fan of the death major bless at all, and the minor one is a bit unwieldy.
Air major bless sucks, minor could be changed as well but is thematic and somewhat useful. Even 20% airshield helps with semi-nekkid sacreds (jags)
Blood minor is fine if bleh, Major needs a major rehaul.
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October 20th, 2007, 06:53 PM
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BANNED USER
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Join Date: Aug 2007
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Re: Suggested Changes to Bless Bonuses
Precision bonus or Haste would make sense for Major Air.
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