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  #1  
Old October 25th, 2007, 06:31 AM

Yrkoon Yrkoon is offline
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Default Re: How to deal with elephants

I have found that indie woodsman blowpipes are really really good against the pachyderms. I am in a SP game at the minute and dealing with Caelian mammoths.

The blowpipe are easy to recruit (10 gold, 3 resources), they have a ranged attack and they paralyse the beasts. I think it's 25 fatigue per shot and size 6 elephants are, well, easy to aim at. 4 shots and you have a sleeping mammoth that cannot move, cannot defend, and takes lots of critical hits. Plus they cannot run away it's easy to slay them all.

I acknowledge that blowpipes are random indies so they are not a surefire way of dealing with elephants. If you can't recruit them, tough.

Does anyone know if a MR check is necessary for the paralysing poison to work ? I don't think the darts need to inflict damage to paralyse but even with mammoth (prot 13) they fell asleep in no time. Darts should be efficient with other large animals like hydras I guess, or troglodites, minautors and the like.
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Old October 25th, 2007, 09:13 AM

Folket Folket is offline
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Default Re: How to deal with elephants

"Darts should be efficient with other large animals like hydras I guess, or troglodites, minautors and the like. "

That is very strange. Large creatures should be able to take more poison into thier system before collapsing.

I do not think there is a MR for the poison. That would just be plain wrong.
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Old October 25th, 2007, 11:48 AM

Yrkoon Yrkoon is offline
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Default Re: How to deal with elephants

The poison on the dart causes fatigue, it does not damage health. And all creatures, whether they are tiny hoburgs or huge elephants, fall asleep at 100 fatigue. So the size does not affect the efficiency of the darts.
Except it's easier to hit a large target, and few large enemies will each be hit more times than many human size soldiers.
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