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  #1  
Old November 24th, 2007, 08:51 AM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: Super Restricted Pretender Mod

You could always change some pretenders to make them more thematically appropriate for certain nations, even if it is only in the description or sprite.

For instance, you could have the Cyclops as a god for both Arcoscephale and Agartha, where in Agartha he is not a cyclops of Greek mythology, but actually an animate granite colossus in the image of an ancient Oracle king. You might want to put the NeverHeals and MagicBeing tag on him and change his sprite, but otherwise, no real change in statistics would be required.
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Old November 24th, 2007, 11:06 AM
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Default Re: Super Restricted Pretender Mod

Can you imagine an inanimate pretender inMA Agartha's Golem Cult dominion? In Dominion 10? That's DOUBLE the boost! A prophetized Marble (or Onyx) Oracle is bad enough...
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Old November 24th, 2007, 12:24 PM

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Default Re: Super Restricted Pretender Mod

I can change the pretenders slightly in name and description if it's needed. I won't be doing any graphical changes and any stat changes will be very minor, stuff like adding swamp survival for a MA Ctis appropriate pretender or whatever.

Agartha getting a version of the Cyclops makes perfect sense, good call.
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Old November 24th, 2007, 01:19 PM

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Default Re: Super Restricted Pretender Mod

thanks
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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