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  #1  
Old December 10th, 2007, 06:27 AM
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Default Re: [beginner] a Zerg nation ?

There's already one nation that uses insects spwaning other insects. I don't remember all the details, but it has:

- mobile queens that shapechange (permanently) into immobile, magically more powerful, auto-spawning queens
- blood-based summon spells get you more queens (the mobile ones)
- new "races" (fliers, amphibian etc) come from researching a new kind of a queen summon, who is then morphed into a "building" and starts auto-swapning.


I think the different queens also had different magics, and thus could summon their own spawn via blood spells easily, but had trouble summoning other specialized types.
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Old December 10th, 2007, 02:09 PM
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Default Re: [beginner] a Zerg nation ?

Insectoid Mod
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Old December 10th, 2007, 03:30 PM

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Default Re: [beginner] a Zerg nation ?

I think that limit of units you can recruit per turn in a fort could make it hard.
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Old December 10th, 2007, 11:02 PM
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Default Re: [beginner] a Zerg nation ?

100 is limiting? O_o

Besides, autospawners would be much more thematic than individual recruits.
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Old December 11th, 2007, 02:34 AM

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Default Re: [beginner] a Zerg nation ?

I found 100 limiting even for TC on SP
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Old December 11th, 2007, 04:28 AM

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Default Re: [beginner] a Zerg nation ?

Increased resources, Prod3 or just some really cheap(resource) units?
100 usually shouldn't be too limiting - particularly since you should be making mages .
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Old December 11th, 2007, 04:51 AM

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Default Re: [beginner] a Zerg nation ?

Shovah32:

I think it was around 175 or 200 resources setting. And I was trying to make some cheap troops.

And it was before my first MP game [after which I am beating mighty and impossible AI, not normal only ]
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