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December 27th, 2007, 12:27 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: This would have been a lot better than dominio
I was quietly following this thread and I'd like to say that I find most of the observations made here to be true. I think dominions is by far better than AOW-SM for example in the "generic multiple races" department but still lacking as was put so eloquently in this thread.
I'm very happy that KO has a similar perspective, so hopefully some resulting goodness will trickle to dominions.
All those references to a future project make me quite giddy - a new game by IW is sure to be deep and entertaining experience (given that this project is indeed a game and not a new 3d engine or some such  ).
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January 11th, 2008, 01:50 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: This would have been a lot better than dominio
Funny thing about Dominions is that the strategies you can use are many. If you were to add strategies that would cause people to "rush to a summon or unit" people would counter that. That is a good thing.
The "rush to a summon or unit" in other games (real-time stratgies) make the game boring because there's nothing to counter it. You either get the best units or you are not as powerful. In dominions, it's not that way.
However, remember thant the best thing about Dominions is multiplayer. If Conquest of Elysium has no multiplayer, I'd never play it.
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January 26th, 2008, 06:58 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: This would have been a lot better than dominio
You should try it out because it's made by Illwinter if not for anything else. It's very different from Dominions thanks to the maps being tile-based: seasons are visible and have much greater effect, forests can be burned down, mines depleted etc to harm your enemies or to create golems, etc etc. Besides, it's much more fun in SP that Dominions, IMO. It's much more random, and because it uses the I-go-You-go turn-based system both in map and in battles, it's inherently unbalanced, and thus much less fun in multiplayer than it is in SP where you can mostly disregard that.
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January 30th, 2008, 05:51 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: This would have been a lot better than dominio
Playing a single player game, IMO, is like going to the movie theaters alone. Doesn't matter how great a game is, there's no point in playing by yourself IMO. Just like movies, no matter how great the movie is, I'd never go alone.
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February 1st, 2008, 01:24 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: This would have been a lot better than dominio
Just like reading a book by yourself. I would never do it 
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February 9th, 2008, 11:36 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: This would have been a lot better than dominio
Excellent sarcasm Kristoffer.
And good point also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 12th, 2008, 05:12 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: This would have been a lot better than dominio
Quote:
Kristoffer O said:
Just like reading a book by yourself. I would never do it
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Some activities were meant to be done solo, such as taking a shower.  Gaming just isn't one of those activities, IMO.
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February 12th, 2008, 09:21 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: This would have been a lot better than dominio
You are certainly entitled to your opinion, but I must disagree. Two in a shower can be quite entertaining, and computer gaming has it's roots in single player and I still prefer it over multiplayer.
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