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  #1  
Old March 2nd, 2008, 05:21 PM
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Default Re: Aircraft weapons

An increase in FC for later A10's **MAY**may be an option. As Tony noted, the sights have gotten better since the first ones were built but it does present some problems with the OOB as there are not an unlimited number of units slots left and I really don't know if it's justified. For a moment there I thought Kev was going to accuse us of having an anti American bias in the game which nicley balances the the accusations the game has an anti "east bloc" bias as well. It's tough to do both at once folks


However as I have demonstrated over and over and over and others have confirmed the A10 using the cannon only is NOT useless in the game if used correctly despite claims to the contrary or you do not have unrealistic expectations of the weapons capabilities. It could also be this "old computer" Kev is using is toast and giving out weird random numbers. The game lives on random number generation.

I have stated this before but it obviously needs repeating. I started looking into the A10 / Gau-8 issue long before it was brought up on this thread and the more I dug and the more I tested the more I became convinced that we do not have a serious problem with the way this gun is modeled though the whole "gatling" class of weapon could benifit..maybe... from a higher numbers of hit's due to the higher volume of fire and ......maybe..... that could be "simulated" with an increase in accuracy ( thereby increasing the chance of a hit ) However, when the real world results are compared with the tests anyone can easily set up in the game to recreate the real world tests I think the existing set up stands up quite well and so far only ONE person is disputing that and he's using an old computer that is due for replacement.

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Old March 2nd, 2008, 06:15 PM

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Default Re: Aircraft weapons

Ok everyone, I'm happy with all the above answers. I understand the problems of space in the OOBs and I'm happy that this issue will be looked into. Thats all I ask. And yes, as soon as my new desk shows up my new computer will be up.

Now lets fix that P-51 Mustang. Should be AP-6. The only 4 gun version of this aircraft was the attack version used by the British early in WWII. AFAIK it carried 4 20mm cannon and I think it was called the A-36.
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Old March 2nd, 2008, 07:04 PM
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Default Re: Aircraft weapons

The mustangs in all the OOB's that had four guns are all fixed now

Don
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Old March 2nd, 2008, 09:12 PM

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Default Re: Aircraft weapons

Rodger that.
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Old March 5th, 2008, 08:12 PM
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Default Re: Aircraft weapons

The A-36 was the the P-51A with .50 cal mg and dive brakes.
The P-51 used with 4x 20 mm cannons was the Mustang I and was used as a low level attack craft. They used a common airframe and engine that was only good at lower levels. The Mustang became a supreme fighter when then added the Merlin engine

http://home.att.net/~jbaugher1/p51_6.html
http://home.att.net/~jbaugher1/p51_7.html
http://en.wikipedia.org/wiki/P-51_Mustang
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Old March 5th, 2008, 09:42 PM
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Default Re: Aircraft weapons


All Mustangs in the game now have 6 .50's. There were a mix of 4 and six gun .50 cal versions and all are 6 now

Don
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Old May 11th, 2008, 03:48 AM

Lampshade111 Lampshade111 is offline
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Default Re: Aircraft weapons

That makes sense. I doubt they had any four gun models left in 1946.

Speaking of cannons and guns the F-35 Lightning II series of aircraft is now supposed to be fitted with the GAU-22/A, which is a lightened version of the GAU-12/U. Originally the JSF was going to use the German 27mm Bordkanone which is what the F-35 series currently has in WinSPMBT but the designers changed their mind.
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