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  #1  
Old March 4th, 2008, 03:46 AM
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Default Re: Siege mechanics in manual wrong?

I'm under the impression the 1/10 mindless penalty only applies to DEFENDING against siege, but get their full strength bonus when on the offense, so they'd be great for a siege as they don't consume supplies.
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Old March 4th, 2008, 03:57 AM
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Default Re: Siege mechanics in manual wrong?

Oh sorry, I've looked it up in the manual now and I was wrong. They are good at tearing down but abysmal at defending.
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Old March 4th, 2008, 08:33 AM

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Default Re: Siege mechanics in manual wrong?

In a thread about the manual being wrong, you correct yourself based on what the manual says?

The only way to know is to test it. The manual is wrong about 90% of the stuff that actually gets tested.
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Old March 4th, 2008, 08:56 AM
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Default Re: Siege mechanics in manual wrong?

Quote:
Sombre said:
In a thread about the manual being wrong, you correct yourself based on what the manual says?

The only way to know is to test it. The manual is wrong about 90% of the stuff that actually gets tested.
Things only get tested if someone has a reason to suspect the manual is wrong, but I'd say it isn't higher than 66%. One in three tests not proving the manual false is about right IME, and then there are all the things the manual just doesn't mention at all, like what kinds of quickness stack with each other.
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Old March 4th, 2008, 08:58 AM
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Default Re: Siege mechanics in manual wrong?

Yes but we were discussing mindless and not animals. The manual is wrong in not stating that units with animal tag gets a penalty as well.

Just to confirm this I did a small test and it everything seems to work as described above.
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Old March 4th, 2008, 01:24 PM

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Default Re: Siege mechanics in manual wrong?

I've summoned 80 hawks (plus 4 commanders) whilst defending and turned a deficit or 40 to a plus of about 40, so I'm sure their bonus works in defence.
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Old March 4th, 2008, 02:41 PM

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Default Re: Siege mechanics in manual wrong?

Well seems logical.. if you send say.. tigers against a castle they'd just walk below the walls. If you put hostile tigers ON the walls they I think the attackers would find them pretty annoying (not to say letal) the same as in the field (probably more in the field I could run away .. or hide.. if you get on the walls with pplz behind you pressing in there is nowhere to go)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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