.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 20th, 2008, 06:59 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Well, I\'m through with the game

Comperatively the AI in dominions is worse than in other games. Dominions has so much options that while AI in games has usually say x different strategies, it might also have those in dominions but x is just to low compared to all options here.
- Ai should have better pretender/scales design
- AI should be able to get enough supplies for itself
- AI should have notion of which troops are good/decent/bad and never spend money on anything in the bad group (couldn't you add a secret tag to troops saying this?)
- AI should be able to somewhat use and counter SC/thugs...

sure they will never beat humans but then SP would already be somewhat better and in SP more would be needed from a player.
In SP I coudn't really see why a SC would be so good.. since my regular armies and 1-2 mages also beat everything.. my first MP game showed me differently

MP rocks
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #2  
Old March 20th, 2008, 07:08 AM

kasnavada kasnavada is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
kasnavada is on a distinguished road
Default Re: Well, I\'m through with the game

Quote:
In SP I coudn't really see why a SC would be so good.. since my regular armies and 1-2 mages also beat everything.. my first MP game showed me differently
I couldn't agree more. I'm learning to see dominions and tactics differently since I started MP games. I learned that scripting could make the difference between losing and winning (I found some of the winning ones and lots of the losing ones), the point of using thugs and SC, the effect of micromanagement, that raiding actually hurts a lot. Hell, I even have found at least one good way to use harpies in a pangaean army (not patrolling!). And I'm not yet above turn 30 in the MP games I play...
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
Reply With Quote
  #3  
Old March 20th, 2008, 07:12 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Well, I\'m through with the game

I don't find time to continue these games, but had good experiences of challenging SP in dominions 3, using boosted AIs (with mod and map changed to give them immobile researchers, more gem income, better scales and pretenders etc...). Of course the AIs are still stupid, but if you give them about 80 RP / 20 gems a turn at start, they tend to use their mages more.

I guess I should post my AI boosters on the maps&mod forum one day.
Reply With Quote
  #4  
Old March 20th, 2008, 08:21 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Well, I\'m through with the game

Yep, as Twan says, you can use map commands to design the AI pretenders yourself, and then they can still be on Impossible or whatever. You can easily set it up so that the game is extremely difficult to win.

I have to agree that in the late game the AI can't compete with things like SCs and ingenious use of battle magic. But difficulties like death scale use are very easy to fix.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #5  
Old March 20th, 2008, 08:23 AM

Chris_Byler Chris_Byler is offline
Corporal
 
Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
Chris_Byler is on a distinguished road
Default Re: Well, I\'m through with the game

Quote:
Aezeal said:
- AI should have notion of which troops are good/decent/bad and never spend money on anything in the bad group (couldn't you add a secret tag to troops saying this?)
You could, but it would be nearly as much effort as just *improving* the bad troops (in stats, cost, or whatever it is they're so bad at), which would clearly be a better move.
Reply With Quote
  #6  
Old March 20th, 2008, 11:27 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Well, I\'m through with the game

I am a SP player because I am sure that I would not be able to fulfill my obligations to a MP game.

But I am going to join the ranks of the defenders for the SP game. I enjoy the SP game. The AI whipped my butt for several weeks before I caught on. Now it is faily easy for me, but I still enjoy the games. I've tried the all human start, map modding to give the AI an advantage, scales variations, etc, but it is still beatable. (I must admit that I only start in a corner because I got overwhelmed by 5 neighboring opponents last time I didn't. That tells me the AI has some degree of competance, at least in the early game.)

I limit my play to 100 to 125 province maps and still do not finish games because of the micromanagement. That bothers me only a little bit. The major issue with this is that I quit before I've researched all the spells. (Tried easy research and didn't like it, probably because it changed the rhythm of the game as I learned to play it.)

I read the MP posts and it does seem to be a lot more fun and a much more intricate game. Players are always referring to situations, tactics and combinations that I have never encountered or even had occasion to use.

But the SP game still amuses me after a year. What more can one ask of a game? And as several others have said, what strategy game AI is any better?
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #7  
Old March 20th, 2008, 11:43 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Well, I\'m through with the game

People still play the demo of Dom:PPP to avoid the turn limit.


Think about that for a while.

Dom:PPP's sprites are half that of DomII/3, and those sprites aren't nearly as well drawn. The maps are pixel-porridge that's nigh unlegible with the base colors of the maps that come with the game. Province info (magic sites, dominion, statistics) takes perhaps 1/3rd of the screen, and commander view (about 9 commanders at once) another third, while gems aren't shown until you go to laboratory. That means that you have less info visible at once, but it takes so much space that only one third of the screen shows the map, at once. I don't think you can zoom the map either. But I recently found a thread named Dominions: Priests, Prophets and Pretenders because the original demo HAS NO TURN LIMITS and wider selection of nations, and thus the poster played it rather than the later demos.

I found the thread from Dwarf Fortress forums, who are used to bad interfaces and not-so-good graphics, but it's still rather amazing.
Reply With Quote
  #8  
Old March 26th, 2008, 06:07 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Well, I\'m through with the game

Quote:
Endoperez said:
People still play the demo of Dom:PPP to avoid the turn limit.
Next thing you're telling me that there's still people playing Conquest of Elysium, too.

Quote:
Endoperez said:
I found the thread from Dwarf Fortress forums, who are used to bad interfaces and not-so-good graphics, but it's still rather amazing.
Ah, those people. Masochists.

---

The idea of having pre-made pretenders for the AI is interesting. Or at least some templates that can get modified/mixed/mutated like in genetic algorithms. Very often you have problems where the initial task of finding a good/valid solution is very hard (time schedules for example) if you do it by random / trial-and-error, but once you have found a valid solution you can quite easily find other solutions by modifying that one a little, through point mutations (little changes to the initial concept). Other games like Armageddon Empires go as far as having a very good AI, but a collection of some couple dozen premade decks for the AI with some hints how it should use them, something like an AI personality of sorts if you want. If we'd ever see stuff like this in the Dominions series, it would be a major success I'd think.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #9  
Old March 29th, 2008, 10:46 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Well, I\'m through with the game

One change that (I think) would benefit the AI and is easily accomplished is to hard code the temperature to ideal for each nation and then hard code growth, luck and research to 3 (my preference)for all AI nations. Maybe reduce AI points somewhat, but not entirely, to reflect the scales adjustment.

This would satisfy KO's preference for random deities to give each game a different aspect, yet it would remove the glaring weaknesses of AI random scales selection and give it an edge in decidedly benefical scales.

And hard code Mictlan to an awake pretender so they don't die a dominion death in the first 2/3 turns.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #10  
Old April 8th, 2008, 07:27 PM

Rich Rich is offline
Corporal
 
Join Date: Apr 2000
Location: St John, WA
Posts: 149
Thanks: 3
Thanked 5 Times in 5 Posts
Rich is on a distinguished road
Default Re: Well, I\'m through with the game

I never play mp. The main reasons I bought this game is that it looks like fun and especially is advertised that it has a "challenging ai."

Haven't had much time to play it yet. Was about to really study the manual and do the tutorial again but now I don't think so.

It would be nice if publishing companies had some honesty in their advertising.
__________________
Rich
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.