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Old March 27th, 2008, 11:23 AM

thatguy96 thatguy96 is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Shan said:
Has the issue of bridge-laying tanks ever been brought up? I guess this one will be impossible, too...
As one of the many people who have experimented with what can be done in this regard with the existing code, I would imagine that it would require whole new classes to be formed and many many lines of code to be written.

As it stands now it can be done...sort of. A bridge would have to be treated like a barge, and a AVLB as a barge carrier. The bridge has to be allowed to move, because while barges can unload onto shore hexes without actually moving onto them, the barge has to be on a shore hex to load. What this means is that even in a single hex of water, the barge has to be able to move one hex to complete the operation, as would a "bridge."

As it stands now pontoon bridge sections that can be used as barges in real life are about the farthest one can model accurately. Beyond that, what you'd essentially have is an armored barge carrier if you tried to model an AVLB, and you'd have to change the stock barge to a bridge, which would also screw with other routines.
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