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March 31st, 2008, 02:36 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: Poison weapons
Quote:
calmon said:
There should be a malus for other every arrow hitting the field. Something like the -2 defence in melee per attacker beyond the first.
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I'd love that, massed xbows would become a valid SC counter
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March 31st, 2008, 06:45 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Poison weapons
Quote:
Hadrian_II said:
Quote:
calmon said:
There should be a malus for other every arrow hitting the field. Something like the -2 defence in melee per attacker beyond the first.
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I'd love that, massed xbows would become a valid SC counter
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In some cases, there'd also be grounds for giving a penalty to the shield that lasts more than just that turn. It's going to be a bit more unwieldy to use a shield if there's a large spear or throwing axe embedded in it, for instance.
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March 31st, 2008, 08:42 PM
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Private
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Join Date: Feb 2008
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Re: Poison weapons
This doesn't only apply to poisons. It also applies to the aging effect from skeletal archer banefire bows, insanity from the black bow, etc.
Question: does air shield protect from missile weapons' secondaryeffect?
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April 1st, 2008, 12:22 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
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Re: Poison weapons
So secondaryeffect is only suppose to activate if damage is done? And secondaryeffectalways activates even if they do not hit? Or does it activate if they hit but cause no damage?
If you change ranged weapons so it would only use the secondaryeffect if 1 HP of mundane damage is done, wouldn't that make Woodsmen Blowspipe virtually useless?
Would that make the Botulf and Banefire bows less useful as well?
Also with the shield blocking boulder's problem; I was wondering if it could somehow use the shield's protection if the shield was used to parry.
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April 1st, 2008, 10:21 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
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Re: Poison weapons
For that matter, should javelins (and boulders) have a break shield ability? They were used by Romans to penetrate shields and make them impossible to use. Presumably this would not work on magic shields.
For boulders, maybe make them Area 1 effect, but with a nerf of a Defence roll to dodge the huge, slow, heavy, incoming lump of stone. Or treat them like a melee blow where the shield can add protec but not negate the blow.
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April 1st, 2008, 08:08 PM
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First Lieutenant
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Join Date: Aug 2007
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Re: Poison weapons
I think boulders need to ignore shields entirely. When you have a boulder thrown at you you need to dodge, not hide behind a flimsy piece of wood.
I always imagined the blow darts not needing to deal real damage to afflict posion. If a typical human has 9-11 HP, would ten blow darts kill a human? most likey not. My point is that Blow darts are meant to deliver poison not to damage people's bodies. And they have a nasty way of finding chinks in armor, esp ring mail.
Arrows and bolts do need to be changes but If I had my way darts would remain unchanged.
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April 1st, 2008, 08:22 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Poison weapons
Blowdarts probably couldn't even pierce through the leather or padding worn under ringmail, realistically speaking. I don't see why their poison should ignore armour and shield parries when they have even less penetrative properties, accuracy and mass than arrows.
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April 1st, 2008, 09:37 PM
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Captain
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Join Date: May 2004
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Re: Poison weapons
Quote:
elbnar said:
Question: does air shield protect from missile weapons' secondaryeffect?
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No. As far as I know, nothing does. Not luck, not mirror image, not air shield, nothing. Which makes magic bows with secondary effects (black bow, vision's foe, etc.) rather unfair against many foes. (Poison you can protect against with poison resistance, at least.)
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April 1st, 2008, 10:34 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Poison weapons
hehe visions foe or black bow with attack commanders would be sweetish
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