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April 18th, 2008, 10:02 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: bump - MA version 0.11
MORE genies in MA???  I thought it was EA that's genie -based...
Also, Turkish-based LA should probably get less priests, but, yes, better armed & armored troops. Think regular troops instead of religiously-driven militia (highly-trained militia, though).
Another thing - from memoires of Ousama ibn Mounkidh I see that ismailites (hashishiin) mostly used daggers, though they used swords, too. Probably should get sword&(poison)dagger so.
And I will probably move Corsairs into late era.
Probably LA magic should also include Death/Blood?
Another question to all interested - medieval Persian army often included elephants and sometimes nafta throwers. Should they be used (and in what era)?
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April 18th, 2008, 11:33 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: bump - MA version 0.11
I meant more than in LA
ENDO, I somehow missed your pics last time I looked, those dervish are GREAT!! YOu ahve a good feel for this nation 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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April 18th, 2008, 08:08 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: bump - MA version 0.11
Well, that I thought obvious. And in any case I asked how you would define MA in relation to EA (and said that "the same in less concentration" wouldn't be cool). 
On pics - yeah, fine. Except for left-handed scimitar in attack position which seems somewhat wrong for me. Could you do something with it, Camrade, please? 
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April 19th, 2008, 09:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: bump - MA version 0.11
Quote:
Wrana said:
On pics - yeah, fine. Except for left-handed scimitar in attack position which seems somewhat wrong for me. Could you do something with it, Camrade, please?
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I tried foreshortening it more, but it's hard with such tiny sprites. I think I'll change the legs' position in the attack sprite instead, so that the left knee points more back in the attack pose. Well, not straigth back, but more so than it currently does.
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April 19th, 2008, 10:42 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
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Re: bump - MA version 0.11
Possibly either make left arm less straight or somewhat change position? E.g., make it on "hanging guard" - along the body? Or make "trace" from previous movement - this would probably look stylish on 2-scimitar wielder?
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April 19th, 2008, 11:09 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: bump - MA version 0.11
Quote:
Wrana said:
Possibly either make left arm less straight or somewhat change position? E.g., make it on "hanging guard" - along the body? Or make "trace" from previous movement - this would probably look stylish on 2-scimitar wielder?
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I don't expect to be able to make something totally different from all the other sprites "stylish". It'd stand out, and that wouldn't be good.
I tried few variations with the arm and the blade, including the direction of the blade. The result there is the best I got. I tried to make it seem that the left sword is past the actual swing, but I couldn't do proper foreshortening so it ended up looking less like what I wanted.
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April 19th, 2008, 11:34 AM
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Lieutenant General
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Re: bump - MA version 0.11
Endo.. just so you know.. all improvement are of course greatly appreciated.. but I loved all units you made already
I wouldn't blame you if you continued on other sprites (preverably for this mod) that you want to work on 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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