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April 19th, 2008, 10:42 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: bump - MA version 0.11
Possibly either make left arm less straight or somewhat change position? E.g., make it on "hanging guard" - along the body? Or make "trace" from previous movement - this would probably look stylish on 2-scimitar wielder?
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April 19th, 2008, 11:09 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: bump - MA version 0.11
Quote:
Wrana said:
Possibly either make left arm less straight or somewhat change position? E.g., make it on "hanging guard" - along the body? Or make "trace" from previous movement - this would probably look stylish on 2-scimitar wielder?
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I don't expect to be able to make something totally different from all the other sprites "stylish". It'd stand out, and that wouldn't be good.
I tried few variations with the arm and the blade, including the direction of the blade. The result there is the best I got. I tried to make it seem that the left sword is past the actual swing, but I couldn't do proper foreshortening so it ended up looking less like what I wanted.
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April 19th, 2008, 11:34 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: bump - MA version 0.11
Endo.. just so you know.. all improvement are of course greatly appreciated.. but I loved all units you made already
I wouldn't blame you if you continued on other sprites (preverably for this mod) that you want to work on 
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April 19th, 2008, 11:35 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: bump - MA version 0.11
ps can you attach the files for the devish?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 19th, 2008, 11:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: bump - MA version 0.11
I'll try to do some mounted sprites before Monday.
I'll probably leave the retouching for when I make the commander sprites from nomads. I'll probably have to adjust the space between the normal and attack poses of the dervish, currently the swords switch places so totally that it might make someone think they move just by a few pixels, instead of the large movement I tried to make.
Dervish files attached.
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April 19th, 2008, 12:05 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: bump - MA version 0.11
why are the files relatively large? (not that it really matters) but when looking at all other files I have in that map which are all just 2-5 Kb except the huge roc which is 10 and 7 kb, your nomads are all 13 Kb.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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