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  #1  
Old April 29th, 2008, 05:48 PM
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Default Re: Djinnibad - Nomads and Genies

They aren't an arab myth, they are generic desert monsters. It's your mod, but I don't like the idea.
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Old April 29th, 2008, 06:08 PM

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Default Re: Djinnibad - Nomads and Genies

I'm focussing more on desert now , a desert race for a Dune reader like myself was unthinkable once I thought of it.. and the race needed a nice race specific summon.. it's not gonna be a recruitable in in the end.. this was just to show how he looks.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old April 29th, 2008, 07:14 PM
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Default Re: Djinnibad - Nomads and Genies

Thank Cthulhu for small favors! You really didn't make it Move 10.
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  #4  
Old April 29th, 2008, 07:49 PM

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Default Re: Djinnibad - Nomads and Genies

Do you really think the sandworm is better than a seraph or archdevil? or a GOR tartarian?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #5  
Old April 30th, 2008, 12:15 AM
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Default Re: Djinnibad - Nomads and Genies

Quote:
Aezeal said:
Do you really think the sandworm is better than a seraph or archdevil? or a GOR tartarian?
Probably not... depends on the gem cost and overall stats. I've heard some characteristics discussed yet haven't seen its overall stats.
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Old April 30th, 2008, 12:36 PM
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Default Re: Djinnibad - Nomads and Genies

You should probably take a Tarrasque as an example...
BTW, there are no sources that describe Jinn as ethereal creatures. Actually, there are signs of just the opposite..

To All:
What do you think is better - take Shiite clergy as LA while Sunni will act in MA, or vice versa? If you don't remember, Sunni clergy is more secular-action-oriented (meaning higher Ld & some nudane abilities, such as patrolling in example above), while Shiite one is more mystical-oriented & more fundamentalist (meaning probably higher Priest level & certainly that they should get some magic levels)... Also, MA is based on Arabo-Persian states around 10th century & LA - on Turkish Empire.
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Old May 1st, 2008, 06:31 AM

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Default Re: Djinnibad - Nomads and Genies

I would not use such direct links to a real world belief. Priest is close enough then do with the stats what you like.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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