|
|
|
|
 |

May 16th, 2008, 05:46 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
I think the weapons with two attacks are labeled as "lesser heads", and once the hydra goes down one size that becomes "lesser head". Note the loss of plural. So they have 5 weapons, 4 of which consist of two heads. Confused yet?
|

May 16th, 2008, 05:53 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
if you give the hydra's a fire 9 bless, will all 9 attacks be stronger and better vs armour, and be magical?
If that is so I'm really gonn see what a triple blessed hydra army can do (I'm thinking air/fire/water, with fire and water certainly at 9, air could be lower)
I'm reasonably certain it's been tried so I'd like to hear what happens... later you could buff them a bit too "(it seems to me every buff would work well with them).. since they already have regen it seems they would be very strong.
tell me plz
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

May 16th, 2008, 06:15 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
Quote:
Aezeal said:
if you give the hydra's a fire 9 bless, will all 9 attacks be stronger and better vs armour, and be magical?
|
Fire 9 certainly works better with Flagellants and such, whose weapons have multiple attacks, and units who have multiple weapons, so combining the two should be pretty devastating.
|

May 16th, 2008, 06:29 PM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
Quote:
Aezeal said:
if you give the hydra's a fire 9 bless, will all 9 attacks be stronger and better vs armour, and be magical?
If that is so I'm really gonn see what a triple blessed hydra army can do (I'm thinking air/fire/water, with fire and water certainly at 9, air could be lower)
|
No thats not how the Fire bless attack works. Its an extra attack that is, I believe, 9AP fire damage rather than a bonus applied to each attack the unit currently has. So since the Hydra already has 9 attacks, adding another one isnt really that much of a boost.
About triple blessing the Hydras: as I point out in the guide, its not particularly efficient to do so. The Hydras are already so strong that you can get almost the same amount of mileage out of them with a light bless as you can with a strong one. I know its not intuitive but think about it for a sec...
edit..
I bungled like every bless effect here so ignore this post. Read on for a discussion thereof...
edit
|

May 16th, 2008, 06:33 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
Quote:
Ironhawk said:
Quote:
Aezeal said:
if you give the hydra's a fire 9 bless, will all 9 attacks be stronger and better vs armour, and be magical?
If that is so I'm really gonn see what a triple blessed hydra army can do (I'm thinking air/fire/water, with fire and water certainly at 9, air could be lower)
|
No thats not how the Fire bless attack works. Its an extra attack that is, I believe, 9AP fire damage rather than a bonus applied to each attack the unit currently has. So since the Hydra already has 9 attacks, adding another one isnt really that much of a boost.
|
It's applied to each attack. That's why jagaur warriors are so deadly.
|

May 16th, 2008, 06:35 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
I think you're wrong there Ironhawk, on both Fire and Water blesses.
Flagellants, Warriors of the Five Elements, Vanir etc etc are all blessed, and I've always heard mentions of how multiple attacks make Fire 9 that much more powerful, and half-joking comments about the deadly flaming hooves. It's 6 points of AP fire damage in addition to each attack's normal damage AFAIK. It's like #specialeffect mod command.
In one action, one unit may target one square. All 9 attacks of a hydra would be directed at units in this square. Quickness gives another action, and thus another square to target. So W9 would give you double the killing power than the hydras would otherwise have.
|

May 16th, 2008, 06:48 PM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
Whoa you cant be serious about the fire bless! I could have sworn I remember extensive threads on the subject and then like KO or JK weighing in and saying that it was a bonus attack, like hooves. Has my memory just completely gone? Am I senile now?
Yeah are definitely right about the water bless tho - not sure how I fumbled that one. Regardless, I do stand beside my recommendation not to use high blesses. Whether or not I remember them right, I ran tests with high blesses and I was unimpressed with the added performance given thier cost.
|

May 16th, 2008, 07:11 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
Fantastic guide, Ironhawk. There are some very interesting strategies in there I didn't consider leveraging. Almost makes me want to play LA Pythium again...almost. 
|

May 16th, 2008, 07:16 PM
|
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
Ironhawk,
I remember that thread about F9 bless too. I remember being surprised that hooves apparently *don't* get the flaming bonus because they're not the primary weapon. (This has huge implications for jaguar warriors--it may be the case that a F6 bless is almost as good as F9, and a lot cheaper.) After this thread I'm not sure what to think, so as soon as I get home I'm going to mod myself a sacred unit with St 0 and send it against another unit with Prot 6 and 100% Fire Vulnerability. If fire bless effects primary and secondary attacks, the damage should roughly double when I add a secondary weapon (because the non-fire damage will be almost 0).
I'll report back when I have evidence.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

May 16th, 2008, 09:02 PM
|
|
Corporal
|
|
Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
|
|
Re: A Poisoner\'s Guide to LA Pythium
Love the guide, Ironhawk! Just one question...
'Next you should research Arrow Fend and find a mage who can cast it in order to protect said Hydras. If you havent found one from a site, research Const 4 and build a booster for one of your air Theurgs. '
If I'm not mistaken, all non-unique Air boosters are either A4, F4W4, or S6. Those are all pretty expensive for arrow fend. So it seems like a pretender, nature summon or indy are your only options. What am I missing? (I love the idea of protecting my hydras' hides from the pesky, pinpricks of piddling archers, but...)
Also, I think natpy and Endo are correct... there are nine forms for the hydra, so the combined HP total should be 88 (40 + (8x6)). This only underscores your original assertation of toughness, though.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|