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  #1  
Old June 7th, 2008, 05:09 PM
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Default Re: The (not really) Official Endgame Summon Threa

Quote:
llamabeast said:
9 paths does seem extreme, but I guess Endo's idea is that they are all uniques, and at 200 gems apiece definitely not cheap.
Non-uniques, at least 100 gems for one + host (winter wolves etc), but only 3 misc slots. That's enough for antimagic and two immunities, but you can't boost their protection. I lowered the bear's protection to 16, 20 after E4 and regen to 10.

I'll lower them to just two paths (levels 4 and 3), at least for the first version.
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Old June 7th, 2008, 05:50 PM
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Default Re: The (not really) Official Endgame Summon Threa

Quote:
Endoperez said:
...but you can't boost their protection...
Bracers?


I like the Roc, I see you gave him a shield, is this to simulate him being nearly invulnerable to arrows?
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Old June 7th, 2008, 06:04 PM
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Default Re: The (not really) Official Endgame Summon Threa

How is that a SC? I'd have thought survivability (air buffs, prot 12, 80 hp) wouldn't be enough to make the Roc more than a thug.

Personally, I think the Roc would do well as an A4 mage for perhaps 35-35 gems. That way, A3 nations can summon a Roc, have it make an Air booster, and then start making more boosters. Similarly, F3 summon for F4 mage/thug would be nice. Perhaps a fire-breathing, multi-headed canine?
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Old June 7th, 2008, 08:08 PM

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Default Re: The (not really) Official Endgame Summon Threa

Quote:
9 paths does seem extreme, but I guess Endo's idea is that they are all uniques, and at 200 gems apiece definitely not cheap.
Oh, sounds like I completely misremembered your earlier post, sorry!

The armour on the Roc is a mistake, I'll take it off when I get a chance/work out how.

Endo: Yeah, the Roc isn't really very good as an SC. He's as good as I thought it reasonable to make him, being as he's a bird and all. He is more useful than any other late-game summons Air has at least.

I did originally have him as A4, but then worried that was too much. After all, even the Air Queen is only A4. If you think A4 is reasonable though, maybe I'll change it.

Very much looking forward to seeing your stuff Endo. Are you doing new graphics, or using vanilla graphics?
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Old June 7th, 2008, 08:21 PM

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Default Re: The (not really) Official Endgame Summon Threa

I already had a Roc as recruitable in my Genies mod.. thought that one looked nice too (great eagle look-alike )
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Old June 7th, 2008, 08:26 PM

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Default Re: The (not really) Official Endgame Summon Threa

Is there a downloadable version of your genies mod Aezeal? I can't find one.

The Roc is indeed just a recolouring and slight resizing of the Great Eagle (I made its wings and body larger by adding extra rows/columns of pixels). I probably should have said that right away actually. The Grendel, though, is proudly mine, although I started with a line drawing outline from the interweb.
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Old June 7th, 2008, 08:41 PM

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Default Re: The (not really) Official Endgame Summon Threa

my mod is in the mods thread

nomads and genies it's called should be able to search for that and my name..
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Old June 7th, 2008, 11:48 PM

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Default Re: The (not really) Official Endgame Summon Threa

I like that the Roc has Map move 5. Though the fact that it has air magic means it can just cloud trapezee anyway. Keeping map move in mind for future chasis is a good idea tho.
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Old June 7th, 2008, 09:17 PM

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Default Re: The (not really) Official Endgame Summon Threa

Quote:
Endoperez said:
Non-uniques, at least 100 gems for one + host (winter wolves etc), but only 3 misc slots. That's enough for antimagic and two immunities, but you can't boost their protection. I lowered the bear's protection to 16, 20 after E4 and regen to 10.
Protection is boostable with Krupp's Bracers (or Bracers of Defense).

-Max
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Old June 7th, 2008, 11:27 PM

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Default Re: The (not really) Official Endgame Summon Threa

Here's an idea for an earth summons: the archons of Gnosticism. Now what powers should they have?
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