.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 27th, 2008, 12:09 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Repel is broken.

It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
Reply With Quote
  #2  
Old July 27th, 2008, 12:29 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Repel is broken.

Well the bug can be mitigated to an extent by making dragonflies non mindless.

I'm definitely not saying it isn't bugged. I think the fact that it works differently with mindless units isn't what the devs intended and doesn't make much sense. I just want the thread to be clear about exactly what's wrong with repel, why it should work differently and what could be done to fix or change it.

I always regarded swarm as an army delaying spell rather than an anti SC or anti assassin spell. The dragonflies suiciding themselves against a single sword doesn't seem right in any scenario though.
Reply With Quote
  #3  
Old July 27th, 2008, 06:25 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Repel is broken.

Quote:
konming said:
It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
It's a small thing in a big game, but it makes no sense.
  • If a defender successfully puts his weapon in front of the attacker, and the attacker is brave enough to attack anyway despite taking 1 damage, and dies from this, then the defender wont be hurt. Makes sense.
  • 50 dragonflies all at once decide to bump into the enemies sword before biting him in the ear, no matter hos slow and unskilled he is. Thus losing their one hp. Why would they do that?

So this 1.07 patch change ("Dragonflies' strength changed from 0 to 1 and they can now inflict damage.") only matters against unarmed foes?

This should mean that soulless always takes one point of damage when attacking armed foes. (Almost always. The repel attempt dont always penetrate their 0 prot). Dont remember seeing it, but easy to miss. Unless it's not for all mindless units.
Reply With Quote
  #4  
Old July 27th, 2008, 06:52 PM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Repel is broken.

Quote:
konming said:
It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.

I agree that this is somehow illogical.
Reply With Quote
  #5  
Old July 27th, 2008, 07:15 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Repel is broken.

Quote:
calmon said:Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.

I agree that this is somehow illogical.
Works that way in the film 300 as well. So dominions got it spot on.
Reply With Quote
  #6  
Old July 27th, 2008, 07:17 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Repel is broken.

Quote:
Meglobob said:
Quote:
calmon said:Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.

I agree that this is somehow illogical.
Works that way in the film 300 as well. So dominions got it spot on.
you said it before I could

braveheart, same thing.
speaking of repel mechanics...
Reply With Quote
  #7  
Old July 27th, 2008, 07:34 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Repel is broken.

Quote:
calmon said:Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.

I agree that this is somehow illogical.
Nah, that concept I like. I imagine pythium infantry moving in a turtle formation with shields in front and above. Arrows are too fast to react to, you just hide under the shields and hope for the best. Thus the first arrow has the same chance as the last.

(though yes, a sc holding a parry8-shield above his head to block arrows while also using it to block melee attacks is funny. But nevermind that).

Has anyone ever seen dragonflies from swarm kill an armed guy?
Reply With Quote
  #8  
Old July 27th, 2008, 08:59 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Repel is broken.

Yes, apparently they killed a marshmaster with a skull staff rather handily. We believe this is due to his lower attack (than a towering SC like an archdevil).
Reply With Quote
  #9  
Old July 28th, 2008, 12:17 AM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Repel is broken.

Parry 8 or 9 is bigger than a tower shield and should protect someone from all arrows of one direction, which is the majority of cases in dominions battles. One arrow or 20 arrows does not make a difference, they all hit the shield. Now shooting from different directions, OTOH, is another question.

More troublesome, is that shield bonus applied to all melee. If you block one attack, or attack from one direction, you are unlikely to use shield on other attacks.
Reply With Quote
  #10  
Old July 28th, 2008, 02:13 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Repel is broken.

Melee attacks are different in that they reduce Defense by 2 for each additional attack, thereby fulfilling a more realistic model. So I think that everyone is happy with that.
__________________
Sauromatia: Lawful Evil
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.