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July 27th, 2008, 12:09 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
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Thanked 17 Times in 10 Posts
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Re: Repel is broken.
It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
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July 27th, 2008, 12:29 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Repel is broken.
Well the bug can be mitigated to an extent by making dragonflies non mindless.
I'm definitely not saying it isn't bugged. I think the fact that it works differently with mindless units isn't what the devs intended and doesn't make much sense. I just want the thread to be clear about exactly what's wrong with repel, why it should work differently and what could be done to fix or change it.
I always regarded swarm as an army delaying spell rather than an anti SC or anti assassin spell. The dragonflies suiciding themselves against a single sword doesn't seem right in any scenario though.
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July 27th, 2008, 06:25 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Repel is broken.
Quote:
konming said:
It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
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It's a small thing in a big game, but it makes no sense.
- If a defender successfully puts his weapon in front of the attacker, and the attacker is brave enough to attack anyway despite taking 1 damage, and dies from this, then the defender wont be hurt. Makes sense.
- 50 dragonflies all at once decide to bump into the enemies sword before biting him in the ear, no matter hos slow and unskilled he is. Thus losing their one hp. Why would they do that?
So this 1.07 patch change ("Dragonflies' strength changed from 0 to 1 and they can now inflict damage.") only matters against unarmed foes?
This should mean that soulless always takes one point of damage when attacking armed foes. (Almost always. The repel attempt dont always penetrate their 0 prot). Dont remember seeing it, but easy to miss. Unless it's not for all mindless units.
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July 27th, 2008, 06:52 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Repel is broken.
Quote:
konming said:
It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
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Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.
I agree that this is somehow illogical.
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July 27th, 2008, 07:15 PM
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Major General
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Join Date: Sep 2006
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Re: Repel is broken.
Quote:
calmon said:Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.
I agree that this is somehow illogical.
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Works that way in the film 300 as well. So dominions got it spot on. 
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July 27th, 2008, 07:17 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: Repel is broken.
Quote:
Meglobob said:
Quote:
calmon said:Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.
I agree that this is somehow illogical.
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Works that way in the film 300 as well. So dominions got it spot on.
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you said it before I could
braveheart, same thing.
speaking of repel mechanics...
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July 27th, 2008, 07:34 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Repel is broken.
Quote:
calmon said:Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.
I agree that this is somehow illogical.
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Nah, that concept I like. I imagine pythium infantry moving in a turtle formation with shields in front and above. Arrows are too fast to react to, you just hide under the shields and hope for the best. Thus the first arrow has the same chance as the last.
(though yes, a sc holding a parry8-shield above his head to block arrows while also using it to block melee attacks is funny. But nevermind that).
Has anyone ever seen dragonflies from swarm kill an armed guy?
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July 27th, 2008, 08:59 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Repel is broken.
Yes, apparently they killed a marshmaster with a skull staff rather handily. We believe this is due to his lower attack (than a towering SC like an archdevil).
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July 28th, 2008, 12:17 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Repel is broken.
Parry 8 or 9 is bigger than a tower shield and should protect someone from all arrows of one direction, which is the majority of cases in dominions battles. One arrow or 20 arrows does not make a difference, they all hit the shield. Now shooting from different directions, OTOH, is another question.
More troublesome, is that shield bonus applied to all melee. If you block one attack, or attack from one direction, you are unlikely to use shield on other attacks.
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July 28th, 2008, 02:13 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
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Re: Repel is broken.
Melee attacks are different in that they reduce Defense by 2 for each additional attack, thereby fulfilling a more realistic model. So I think that everyone is happy with that.
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