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July 30th, 2008, 02:32 PM
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General
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Join Date: Oct 2006
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Re: Dominions 3000 (tentative name)
Lazers, realistically speaking, are invisible, so no real worries there.
Maybe space combat, etc. should just be a non-entity for now, as has been suggested. That way, we could still represent worlds that are too hostile to life, to enter without special equipment.
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You've sailed off the edge of the map--here there be badgers!
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July 30th, 2008, 06:44 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 (tentative name)
hmm troops in space could actially wear spacesuits armoured with heavy weapons (which troops can't carry on land to stay thematically) so they could fire on ships though
--> this would mean most troops would need an other form for when in water though (like oceania mages?): the interesting thing could be that all troops would be similar in space (water) while there could be vastly different in power on the ground.
(though I'd say militia should still be weaker in space than elites.. but the difference could be nice.. attack elite armies in space and not on land if possible so they are relatively weaker.)
you could then also make more space based races (more powerfull spacesuits) and more land based races
Troops in space province could be living in spacestations or something.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 30th, 2008, 06:52 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Dominions 3000 (tentative name)
Oooh! The new patch will include the feature to set water-shapes for units. So you can have space-suited versions of units. For some they might be more powerful, like Aezeal says. For others they might be inactive. Perhaps bio-creatures change into chrysalids/spores in space, so they can't actually fight. Or humans might just be in little shuttle-pods, again unable to effectively fight.
That would be very cool.
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July 31st, 2008, 02:17 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 (tentative name)
posts with Like Aezeal says are are good.. listen to them 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 31st, 2008, 06:42 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
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Re: Dominions 3000 (tentative name)
Well, I guess we might as well figure out what's going to happen. All of these methods of troop transport through space sound good, really. Which one should we use?
Also, how will we divide work (or will one person basically do everything)? What will we be aiming to do first, second, third, etc.? What should we aim for in the first playable version (the full thing, or the bare bones, or something in between)? Have we even discussed the specifics of most things? Will these questions ever end?!
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August 1st, 2008, 06:37 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Dominions 3000 (tentative name)
If you have any modding questions, just stick them up in the thread and more experienced modders will answer.
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August 2nd, 2008, 05:22 AM
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General
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Join Date: Oct 2006
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Re: Dominions 3000 (tentative name)
I think the first thing to do would be to brainstorm as many nation ideas as possible, and start narrowing them down.
I also think we should start working on a Damn Big Map, and ideas for how we want it to look, and function.
As far as a working level of playability-Ideally, the nations we come up with ought to be playable against the existing ones. On the same level atleast. No need to re-invent the wheel, we just want to take the wheel into space.
I definitely want to be an active partner in the project, but I'm not going to be the one doing everything, because that's just not realistic of my abilities and time.
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You've sailed off the edge of the map--here there be badgers!
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