.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Closed Thread
 
Thread Tools Display Modes
  #1  
Old July 30th, 2008, 02:32 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dominions 3000 (tentative name)

Lazers, realistically speaking, are invisible, so no real worries there.

Maybe space combat, etc. should just be a non-entity for now, as has been suggested. That way, we could still represent worlds that are too hostile to life, to enter without special equipment.
__________________
You've sailed off the edge of the map--here there be badgers!
  #2  
Old July 30th, 2008, 06:44 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 (tentative name)

hmm troops in space could actially wear spacesuits armoured with heavy weapons (which troops can't carry on land to stay thematically) so they could fire on ships though

--> this would mean most troops would need an other form for when in water though (like oceania mages?): the interesting thing could be that all troops would be similar in space (water) while there could be vastly different in power on the ground.

(though I'd say militia should still be weaker in space than elites.. but the difference could be nice.. attack elite armies in space and not on land if possible so they are relatively weaker.)

you could then also make more space based races (more powerfull spacesuits) and more land based races

Troops in space province could be living in spacestations or something.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #3  
Old July 30th, 2008, 06:52 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Dominions 3000 (tentative name)

Oooh! The new patch will include the feature to set water-shapes for units. So you can have space-suited versions of units. For some they might be more powerful, like Aezeal says. For others they might be inactive. Perhaps bio-creatures change into chrysalids/spores in space, so they can't actually fight. Or humans might just be in little shuttle-pods, again unable to effectively fight.

That would be very cool.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
  #4  
Old July 31st, 2008, 02:17 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 (tentative name)

posts with Like Aezeal says are are good.. listen to them
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #5  
Old July 31st, 2008, 06:42 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Dominions 3000 (tentative name)

Well, I guess we might as well figure out what's going to happen. All of these methods of troop transport through space sound good, really. Which one should we use?

Also, how will we divide work (or will one person basically do everything)? What will we be aiming to do first, second, third, etc.? What should we aim for in the first playable version (the full thing, or the bare bones, or something in between)? Have we even discussed the specifics of most things? Will these questions ever end?!
  #6  
Old August 1st, 2008, 06:37 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Dominions 3000 (tentative name)

If you have any modding questions, just stick them up in the thread and more experienced modders will answer.
  #7  
Old August 2nd, 2008, 05:22 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dominions 3000 (tentative name)

I think the first thing to do would be to brainstorm as many nation ideas as possible, and start narrowing them down.

I also think we should start working on a Damn Big Map, and ideas for how we want it to look, and function.

As far as a working level of playability-Ideally, the nations we come up with ought to be playable against the existing ones. On the same level atleast. No need to re-invent the wheel, we just want to take the wheel into space.

I definitely want to be an active partner in the project, but I'm not going to be the one doing everything, because that's just not realistic of my abilities and time.
__________________
You've sailed off the edge of the map--here there be badgers!
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.