.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old December 8th, 2008, 12:06 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Why magic paths are like mod Nations.

I honestly can't see equating expanding the magic screen with "divine intervention". For all we know, it's as simple as adding a few lines of code and a sprite at the end. Not necessarily major at all. It's a computer, after all, and one could potentially just scroll the page down = All the room in the world!

Now the "themes" you're talking about sound a lot more like wishful thinking than anything I'm suggesting. Plus, it would require the Devs going backwards to Dom2.

You do realize that your idea would require entirely new mechanics not currently present in any way, shape, or form, to the current game, while mine only ask that we be able to more robustly mod what's already present, and already atleast semi-moddable?
__________________
You've sailed off the edge of the map--here there be badgers!

Last edited by HoneyBadger; December 8th, 2008 at 12:13 AM..
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.