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  #1  
Old February 18th, 2009, 11:40 AM

RERomine RERomine is offline
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Default Re: Repair vehicle and units

Another thing that works is just bailing the crew and taking them to safety via APC, chopper or whatever you have. The tank can be replaced between battles, if it ends up destroyed, but it takes much more time to replace an experienced crew.
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Old February 18th, 2009, 09:50 PM
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gila gila is offline
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Default Re: Repair vehicle and units

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Originally Posted by Bromine View Post
Another thing that works is just bailing the crew and taking them to safety via PAC, chopper or whatever you have. The tank can be replaced between battles, if it ends up destroyed, but it takes much more time to replace an experienced crew.
That is so true!The tank itself is replaceable.
Pop some smoke (if available) and bail,odds are they might get killed but better than waiting for a highly visible tank transport.
If i can i always rescue an experienced crew.
It changes the strategy but better than training a new crew.
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Old December 31st, 2009, 01:04 PM

Hermit Hermit is offline
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Default Re: Repair vehicle and units

I have several heavy transport helos in my core. They can lift many vehicles, even MBT's. Rather than bail out the crew, once the AA threat is gone, I use them to take immobilized vehicles into the back and use them as pillboxes to defend the rear area.
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Old December 31st, 2009, 01:35 PM
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Mobhack Mobhack is offline
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Default Re: Repair vehicle and units

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Originally Posted by Hermit View Post
I have several heavy transport helos in my core. They can lift many vehicles, even MBT's. Rather than bail out the crew, once the AA threat is gone, I use them to take immobilized vehicles into the back and use them as pillboxes to defend the rear area.
You are simply exploiting a game artefact of the primitive loading system for vehicles. Those helos are really only supposed to be able to load jeeps etc. but have a "larger" load capacity to allow a decent amount of men to be carried (244 or so => about 40 men).

if we limited these helos to 215 or so (enough for a jeep or similar), then we would have gotten zillions of "My chinook can onlycarry fifteen guys wah your game is broken" even if we had annotated the fact that this was a special lift-vehicles only version in the unit description, since end users don't tend to read these. So 244 allows 44 men, as a compromise. It does allow you to load a class 44 vehicle load too - but you are a human, the AI will not load helos with vehicles - and you are expected to be sensible with the usage of this compromise solution.

Only load the correct sort of vehicles into a large helo - a jeep, maybe 2, one Russian BMD para APC etc.

Therefore if your opponent uses say Chinooks to offload a horde of Sheridans in your rear - tell him he is a twit (or anything else you may choose!), and restart the game !.

Andy
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