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December 1st, 2003, 04:39 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Adjusting battlespeed / naming commanders
>YOou mightn want to read the reply they gave to you when you asked them about this back at the end of October.
We understand why the function was removed.
What we are trying to communicate is how severely this isuse is impacting game fun and game sales.
Balance issues and interface issues aside, this is single-handedly killing the game.
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December 1st, 2003, 04:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Endoperez:
In Dom1, to rename a commander:
In his info screen (right-click opens that), press r. Or maybe shift+r.
And, that was removed because of three armies led by PowerMonger the Frost Father/ Sea Father/ Ice Druid. Or somesuch. You could get your enemy wondering unless he knew all available pretenders. Or because a pretender was renamed!
Only way I can think that would remove the need of this would be if pretenders/prophets etc. were very clearly named in scouting reports, commander types were mentioned in there AND in Hall of Fame. And even then this might not be enough.
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Im afraid that was my fault. One of my early hacking reports was the tactics avaiable by renaming your pretender.
However Darryl reminded me of something. In MoM you got a chance to rename your heroes when they first appeared. That might provide a safety if it can be implemented. A one time deal when the commander is first created. Maybe after you select the commander you want next round and while its still showing on the recruiting screen then hitting R could give you access to the old rename function but only there.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 1st, 2003, 04:57 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by apoger:
>YOou mightn want to read the reply they gave to you when you asked them about this back at the end of October.
We understand why the function was removed.
What we are trying to communicate is how severely this isuse is impacting game fun and game sales.
Balance issues and interface issues aside, this is single-handedly killing the game.
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Hmmmm that seems abit of an extreme view.
But it does seem to be on alot of peoples list. I take it that the graphics settings doesnt do what you want in speeding up the battle? Surely having a setting above Very Fast that says Too Fast must take care of those who want to slow battles down. Maybe we need one below Very Low such as Too Low for those who want to speed the battles up.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 1st, 2003, 05:09 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by apoger:
Balance issues and interface issues aside, this is single-handedly killing the game.
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I highly doubt that the speed of the replays is killing the game. You might want to avoid hyperbole if you expect to get a useful response out of any of the developers.
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December 1st, 2003, 05:25 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Adjusting battlespeed / naming commanders
BRING THE GOOD STUFF BACK!!! WHOS WITH ME?
LET THE REVOLUTION BEGIN!!!
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December 1st, 2003, 05:33 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Argitoth:
BRING THE GOOD STUFF BACK!!! WHOS WITH ME?
LET THE REVOLUTION BEGIN!!!
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Heh, that was kind of... uhh.. something.
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December 1st, 2003, 07:53 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Endoperez:
In Dom1, to rename a commander:
In his info screen (right-click opens that), press r. Or maybe shift+r.
And, that was removed because of three armies led by PowerMonger the Frost Father/ Sea Father/ Ice Druid. Or somesuch. You could get your enemy wondering unless he knew all available pretenders. Or because a pretender was renamed!
Only way I can think that would remove the need of this would be if pretenders/prophets etc. were very clearly named in scouting reports, commander types were mentioned in there AND in Hall of Fame. And even then this might not be enough.
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OK - so what about allowing players to rename commanders "internally" (ie, just for their own use), while keeping their "official" names for all Messages to other players?
This would let one rename them based on, say, their intended use, and also make them easy to distinguish (the game doesn't have enough name examples for each nation, and tends to reuse names a LOT!)
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