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December 16th, 2003, 06:24 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Commanders randomly dying?
Quote:
Originally posted by Wendigo:
It's very unlikely for a mage to get up to 190 fatigue on his/her own, because as soon as the mage goes over 100 fatigue he goes unconscious, stops casting & starts recovering 5 fatigue/round.
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Uhh my C'tis mages always summon undead a few more times after reaching 100 fatigue. They go up to about 140 before they stop casting. I have seen time and time again my mages casting spells AFTER they have 100 fatigue.
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December 16th, 2003, 06:37 AM
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Major General
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Re: Commanders randomly dying?
I may have solved it, because it just happened to me! In a multiplayer game. And it was my heroic prophet....
It's a Demonbred, in your case and in my case. Important note: Demonbreds can fly. That means, with high fatigue, they can warp around the map and end up unconsious when they land, and die instantly when attacked.
So, I watched a long battle that went nicely... and was suprised to see that my Demonbred had died! I watched 3 times, and finally realized: He was set to "cast spells", but regardless, when all the enemy routed, and there were only a couple enemy units left at the far right, he warped to the far right edge of the battlefield and ended there with 113 fatigue, and was slaughtered by a routing archer.
So, check the frame before he dies, and see if he warped to the far right end of the battlefield, and was killed by a routing enemy.
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December 16th, 2003, 09:20 AM
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Sergeant
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Re: Commanders randomly dying?
Quote:
Originally posted by Argitoth:
quote: Originally posted by Wendigo:
It's very unlikely for a mage to get up to 190 fatigue on his/her own, because as soon as the mage goes over 100 fatigue he goes unconscious, stops casting & starts recovering 5 fatigue/round.
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Uhh my C'tis mages always summon undead a few more times after reaching 100 fatigue. They go up to about 140 before they stop casting. I have seen time and time again my mages casting spells AFTER they have 100 fatigue. Check JO's post. Mages do not cast spells when _over_ 100 fatigue.
Both 'Raise' spells are DD-40 fat, it's pretty simple for a 90+ fatigue Marshmaster with 2D to cast one of those, suffer (40+encumbrance) fatigue and get to 140-150 fatigue in his Last casting, maybe more if in cold weather/wearing armour.
--editted for clarity
[ December 16, 2003, 07:36: Message edited by: Wendigo ]
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December 16th, 2003, 09:57 AM
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Second Lieutenant
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Re: Commanders randomly dying?
Quote:
Originally posted by Saber Cherry:
So, check the frame before he dies, and see if he warped to the far right end of the battlefield, and was killed by a routing enemy.
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If he had 190+ fatigue, it's very likely that he couldn't have flown anywhere.
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December 16th, 2003, 06:01 PM
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Private
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Re: Commanders randomly dying?
Quote:
Originally posted by Saber Cherry:
So, check the frame before he dies, and see if he warped to the far right end of the battlefield, and was killed by a routing enemy.
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Nah that didn't happen, the frame when he disappears is the one when the battle ends, and you hear the "ugh" death noise.
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December 16th, 2003, 07:57 PM
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General
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Re: Commanders randomly dying?
he died from old age
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January 4th, 2004, 06:11 AM
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First Lieutenant
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Re: Commanders randomly dying?
Time to bring this thread back. I've just observed the same issue in MP game. It was early in the game (turn 3) in the battle vs indies. Indies had cavalry and infantry, no spellcasters no special units. I had 3 commanders, 2 of them magic Users. Replayed showed easy victory for my forces, but battle report said that all 3 commanders got killed and I lost the battle. It doesn't look like PRNG issue, because there was nothing like a turning point in the battle, it was won by a comfortable margin. I'm not even sure how the battle would have to develop to produce such result. Even if my troops got a bunch of unlucky rolls and routed, and assuming that magic Users who were on the edge of the field didn't flee because of fatigue, what happened to Jotun Herse? He couldn't have accumulated enough fatigue and with his hitpoints it's quite unlikely he'd be killed in the battle. So the only non-bug explanation I can think of is that PRNG is radically different on the hosting computer (meaning that there's some pattern in random numbers that causes certain results when the period of checks in combat matches some period in the sequence of pseudo-random numbers produced).
Actually, does Illwinter use PRNG from stdlib? I would think that including their own PRNG would be a better idea from cross-platform MP game (there're few good and free PRNG available).
I've saved the replay in the case developers want to look at it.
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