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January 29th, 2004, 06:21 PM
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Captain
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Join Date: Aug 2003
Posts: 883
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Thanked 13 Times in 5 Posts
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Re: Affliction record?
Quote:
Originally posted by Saber Cherry:
My worst was a Blue Dragon pretender. He started the battle with 240 HP in dragon form, then changed to Frost Father form on turn 1 and attacked. Ooops, I think I forgot to change his scripting...
So in Frost Father form, he retained 240 HP but his new max HP was 10, and protection was zero. Thus, virtually every every hit gave him a wound, and he started out with a lost eye anyway. Needless to say, he died in battle with every affliction. That's when it becomes no longer worthwhile to resurrect him...
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Resurrection removes some or several afflictions.
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February 29th, 2004, 07:45 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Affliction record?
This certainly isn't a record, but let's give the poor chap a nod - he's only a lowly Longdead Horseman:
Lost one eye
Lost the other eye as well
Mute
Feeble Minded
Lost the head
Can you Gift of Reason an Undead? I might want to take this guy to the Veterans' Hall...
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February 29th, 2004, 09:05 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Affliction record?
"Lost the head" ... even if he finds it, it's not going to be much good for him. That may be the record for undead horsemen - I think they only have 7 HP and don't heal.
I expect you could GoR it, but I haven't tried.
BTW, my Popocatepetl the Mictan Priest is no longer a contender, as I finally managed to heal him completely using Gift of Health. I thought some of the more compassionate of you would be pleased to hear that. He still has the horror mark, though, but these days he still hangs out in the home castle, with a bodyguard.
PvK
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February 29th, 2004, 09:19 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Affliction record?
heck this thread is just GREAT. i was almost going to roll on the floor for 2 times.
THis isnt that funny, but i like the details in this game. When i realized a cyclops can only loss one eye until his attack and defense go 0 i was simply amazed.
I really like the affliction text when a wyrm losses his eyes (which should be 4)
"Lost all those eyes"
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March 1st, 2004, 04:03 AM
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Private
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Join Date: Feb 2004
Location: Washington, DC
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Re: Affliction record?
Quote:
Originally posted by Ragnarok-X:
heck this thread is just GREAT. i was almost going to roll on the floor for 2 times.
THis isnt that funny, but i like the details in this game. When i realized a cyclops can only loss one eye until his attack and defense go 0 i was simply amazed.
I really like the affliction text when a wyrm losses his eyes (which should be 4)
"Lost all those eyes"
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IMO, players should be able to dismiss their units when they want to. Or, alternatively, units with 4+ afflictions should be killed off automatically. Also, Longdead troops shouldn't be able to lose their eyes -- they don't have any!
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March 1st, 2004, 08:03 AM
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Major General
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Join Date: Jan 2004
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Re: Affliction record?
I had a GoR'ed longdead giant with the following:
lost an eye
lost the other eye as well
blind
mute
feebleminded
chest wound(arrowed!)
lost the head
limp
diseased(gave him a fever fetish-no effect)
lost an arm
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March 1st, 2004, 09:43 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Affliction record?
Quote:
Originally posted by Alexander Seil:
IMO, players should be able to dismiss their units when they want to. Or, alternatively, units with 4+ afflictions should be killed off automatically. Also, Longdead troops shouldn't be able to lose their eyes -- they don't have any!
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Well undead work by different rules in every game and film that has them. Clearly in Dominions, they still do use their eyes.
I'm very glad my units don't get arbitrarily destroyed at 4 afflictions. In my opinion, that would be really lame (so to speak ).
I think not being able to dismiss units is somewhat amusing and doesn't need to be changed, although I suppose ideally I'd like to see them dismissable. However if so, I would have the game keep track of them, and re-use them sometimes later in play, having some of them show up in random independent armies, independent random events, mercenary bands, some might decide to volunteer for an enemy, etc. You might also have the option to have someone try to kill them rather than dismiss them, but that would require a combat, and they might escape anyway.
PvK
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