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Old January 29th, 2004, 06:40 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Monster numbers

Quote:
Originally posted by Endoperez:
Didn't Saber Cherry have his Battle Simulator doing automatic mods? If I'm not makin this up Saber will soon be worhsipped by Dominioniists around the world!
Ummm... yes... but it does not know the monster numbers

So it (well, the next release) will generate mods in Illwinter's format, but you'll have to assign monster numbers yourself to modify existing monsters. Is it useful? I'm not sure... I hope so... So far I have only used it to import mods, which saves a lot of work, not export mods. After all, you still have to write the information in the simulator's format, which is not necessarily any easier. It does autocalculate resources costs, though.
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Old January 29th, 2004, 06:43 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Monster numbers

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Originally posted by Gandalf Parker:
Making a little script to count from 1 to (what is it now? 2000?) and assign them all to a nation is quick and easy.
The units that are meaningful go up to 1081 from what I figured out yesterday. 1082 causes the game to crash when you load the troop view screen, or bring it into the viewable area of the commander selection box on the province view. Units 1083+ are old style Pythium centurion's with no name, commander type, or descriptive text.
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