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  #1  
Old March 5th, 2004, 07:40 PM
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Wauthan Wauthan is offline
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Default Re: Modding feedback wanted

#spellbonus {spellname} {bonus units or damage per casting}

Would make it possible to create animist/vinemen style combinations as well as creating specialist casters who focus on one particular battlespell. Could give rarely summoned units and spells the boost they need.
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  #2  
Old March 5th, 2004, 07:46 PM
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Default Re: Modding feedback wanted

Forgot the #missile {weapon nbr} to give new missile weapons the "in flight" animation of the specified weapon. As far as I know you get no animation at all as it is. Would be really great if one also could add {spell name} to get the animation of a spelleffect.
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  #3  
Old March 6th, 2004, 12:05 AM
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Default Re: Modding feedback wanted

Being able to reference #armor by number instead of just by name would be nice.
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  #4  
Old March 6th, 2004, 05:01 AM

Ctennyson Ctennyson is offline
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Default Re: Modding feedback wanted

As usual, What Saber Cherry said.

#addpretender for nations, and #ambidextrous are the two most annoying I have come across.

I want to add pretenders, not replace. Many of em, I want to add to one nation only.
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  #5  
Old March 6th, 2004, 07:16 AM
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Default Re: Modding feedback wanted

Hi,

Thanks for asking us. I echo what others have said here regarding monsters and pretenders.

I'm not sure this falls into this Category, but when I've modded some monsters (I piggybacked my changes off of the Healing Gods mod) to regenerate, they don't show the ability in game.

Specifically the various Krakens. My other mods seem to work correctly and the spelling matches other pretenders I HAVE given regenerate to.


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  #6  
Old March 6th, 2004, 09:15 AM
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Teraswaerto Teraswaerto is offline
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Default Re: Modding feedback wanted

I addition to what others have said (Magic site modding being the #1 lack IMO), the ability the choose/create the list from which names are chosen for the nation being modded would be great.

Also, when giving random magic/sorcery/elemental picks, it should be possible to make some or all of them linked so they are always from the same path. For example 3 sorcery could be set always to be 2/1, and so forth.

A few more.

Choosing what afflictions a creature may suffer.

Affliction editing in general.

For weapons and/or creatures it should be possible to make being hit by the creature/weapon always cause a specific affliction, MR save (or the lack of it) to be specified.

Attacking a creature causes specific affliction, MR save to be specified.

A creature projects a scale or several scales, with variables up to 6, so that Death Made Flesh could shift a province to death 3 even in dominion of growth 3.

Creature may teleport/gate/astral travel/faery trod/stygian paths at will.

Creature reduces/increases the dominion of enemy pretenders/all pretenders.

Creature causes events to occur, either locally in one province or worldwide, these events may be specified.

Event editing in general.
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  #7  
Old March 6th, 2004, 11:40 AM

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Default Re: Modding feedback wanted

Not really a request, but more of an thought. In the event that this is already possible, please accept my sincerest apology.

Ability to modify available mercenaries. I.e. add/delete mercenaries, cost, and their troop compositions, etc., for use in specialized scenarios.

-Gateway103
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