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May 14th, 2004, 04:57 AM
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Sergeant
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Join Date: Jan 2004
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Re: something ought to be done for level 10 blessing
Oops your right i forgot that Earth-4 was +2.
That means Water-10 will be +5 as well.
This is all imo, but +1 rejuv is better than +1 defense, though someone will surely argue otherwise. Personally i love rejuv, even on ordinary sacred troops and not simply casters. Of course someone will say "Relief".
Black Templar with 9-Nature/9-Earth walk out of the gate with 28 Armor + 1 w/Bezerk + 3 with Legions of Steel from the Pretender. 30 prot, rejuv and regen tanks are nice to have on turn 6.
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May 14th, 2004, 07:45 AM
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National Security Advisor
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Re: something ought to be done for level 10 blessing
Ah right, they start at +2, not +4. I was at work and not able to concentrate entirely on Dominions for some reason.  Something about Windohs XP malfunctioning and wasting hours of time trying to repair it.
Ah, but I will offer the opinion you expected that +2 Defense can be a "better" blessing than +2 Reinvigoration, especially if you have holy troops which already have a good Defense rating. Of course, it depends what you do with the blessings.
PvK
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May 14th, 2004, 11:51 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: something ought to be done for level 10 blessing
Quote:
Originally posted by tinkthank:
Im also happy with the way things are now. I dont think there should be more incentive to get a 10 path. That would also really change the character of almost every nation since sacred troops could (potentially) have a much different value if 10-blessings were increased in power more.
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I never ever saw a level 10 blessing in a MP game. The balance for level 10 is a total failure IMO.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 14th, 2004, 12:15 PM
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Major
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Re: something ought to be done for level 10 blessing
Quote:
Originally posted by Pocus:
I never ever saw a level 10 blessing in a MP game. The balance for level 10 is a total failure IMO.
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I fully agree. It costs 56-80 points to get that 10th level, depending on your pretender's starting magic. Not worth a mere +1 in 1 stat for your blessed units. The other benefits (pretender getting less fatigue when casting spells in that path, 1 or 2 extra summons for a few conjuration or enchantment rituals) are too small to bother too.
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God does not play dice, He plays Dominions Albert von Ulm
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May 14th, 2004, 12:18 PM
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Lieutenant Colonel
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Re: something ought to be done for level 10 blessing
What's unbalanced about it?
I dont think this is nitpicking when I say it is your choice of words which confuse me. I can't suppose why it should be considered unbalanced (that is: What is *unfair* about it?), although I more than agree with you if you mean by this there is no real big incentive to choose level 10 over level 9. But I think that is a question of style and design. I personally wouldnt like to see more incentive for level 10 choice. Level 10 may be boring, it may be pointless or not worth it(although one person here I think already stated that he enjoys level 10 earth with Abysia as it is now), it may be unsexy -- I agree with you there -- but I don't think it is "unbalanced" and hence don't think it should be "fixed" in a future patch.
If, on the other hand, level 10 blessings would be very different, that would raise global balance issues (just think about how that could change Marignon vs Ulm configurations, to name just one example).
This by no means indicates that the current bless situation is great or anything. I think a Blood 9 blessing is just marginally better than a getting a free kick in the shins, for instance -- that really should be changed drastically IMO.
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May 15th, 2004, 01:12 AM
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Major
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Re: something ought to be done for level 10 blessing
Quote:
Originally posted by tinkthank:
What's unbalanced about it?
I dont think this is nitpicking when I say it is your choice of words which confuse me. I can't suppose why it should be considered unbalanced (that is: What is *unfair* about it?), although I more than agree with you if you mean by this there is no real big incentive to choose level 10 over level 9.
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Yep, you're right, the almost complete lack of incentive is the problem here.
Anayway keep in mind neither Pocus nor I use our native language on this board, and our choice of words may not fit our thoughts very well at times. 
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God does not play dice, He plays Dominions Albert von Ulm
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May 15th, 2004, 01:19 AM
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First Lieutenant
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Join Date: Sep 2003
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Re: something ought to be done for level 10 blessing
Quote:
Originally posted by tinkthank:
What's unbalanced about it?
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You have to keep in mind that Pocus and NGF have a rather competitive mindset when it comes to Dom2: if it's not worth it in competitive MP, it's therefore "unbalanced" - as in, there are more efficient ways to use those design points.
From what I've seen of your way of playing, you're more like me - as in, not as competitive. To each his own, but from the competitive POV, I can see where the level 10 blessings would be frustrating: they appear as "false" options, since they're normally not worth their cost.
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