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Old July 21st, 2004, 12:51 PM
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Quote:
Originally posted by Kristoffer O:
Hmm, lots of wishes. I'm quite confident many of these will get lost unless they are summarized.

I've heard several of these before, but it's a lot easier to decide what to do when suggestions are summed up in the nice fashion of the first post of this thread.
I think that wish lists such as these should somehow provide some form of constructive help for you. Thanks for replying.

Is there any chance of you commenting on the way that the wishes are prioritized? Do you feel this is meaningful? Is it helpful to you? Am I and are we sort of correct in judging which things will take more work than other things?
I ask not primarily because I am greedy to get the changes done which I wish (that too of course!), but primarily because I would like to make as meaningful and as helpful a list as possible.
Thanks much!
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Old July 26th, 2004, 06:27 AM
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

I'd really like to see the recruitment queue bugs fixed. Where, if you recruit units whose production runs over into the next turn, that next turn the available resources display is totally incorrect.

For instance - recruiting a Niefel Jarl which costs 60 resources when you only have 56. The next turn, Resources is displayed as -4. This makes it rather difficult to tell what you can recruit that next turn.

A proper battle report after storming a fort would be nice also, and as someone mentioned in another thread - reporting "X heavy infantry, Y militia, and Z longdead were killed" would be much more useful than "P normal units and Q undead were killed."
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