quote:Originally posted by Boron: i really would like to know the odds for a simple soul contract . in order to evaluate if the odds are poor enough like 1% to not be worth trying to protect the wearer's because if the soul contract is in use for average 50+ turns it really pays of well enough .
The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns. In some test games ive been running i lost 2 spies w/ 2 contracts each to horror attacks in about ten turns. And in fact one of them had somehow surivived a previous attack "somehow", since trying to view the battle caused a lovely crash. Neither drain or magic dominion.
I usually try to stick one of the 5 gem armors on a spy/scout to keep them alive just a round or two more. thnx that's valuable info .
so they seem to stack and since a spy only costs 1,33 upkeep it seems that the easiest way is just 1 soul contract per scout
then they will stay long enough on them to pay off