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Old October 10th, 2004, 06:16 AM

DeathDaemon DeathDaemon is offline
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Default Re: Scales for forced turmoil...

Nice post, I totally agree that heroes are only good to keep in the capitol to say, cool I have a hero - most do not add much more than a typical unit/cmdr and almost never do i feel like my nation is in a better position now that my hero showed up.

Your description of how scales do not really affect the game (other than thru gold income) are something that i feel is imbalanced. Many Posts and arguments can be found for doing so and so with the scales, but almost everyone agress that gold is good and that means order. Magic seems to be the key of this game and not necessarily money, so why do things like magic/drain and luck/misfortune play a minor factor?
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Old October 10th, 2004, 09:32 AM
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Endoperez Endoperez is offline
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Default Re: Scales for forced turmoil...

Order does not increase money and make events more rare just because the people live organised lives. It's because the land is watched by divine power, because the land itself repulses change, because every day is the mirror of those before it. Well, even Order 3 is far from being that drastical, but Order scale of maybe 10 or 15 would probably be enough...

It would be interesting if the good events scales enable were boosted in power and increased in numbers. Taking Turmoil 3 and Luck 3 alone wouldn't be worth it, but if you were able to take Turmoil 3, Luck 3 and Growth 3 with some Magic you would be swimming in nature gems, your mages would catch small Groups vinemen from the forests, magical beasts would be found and charmed, even occassional Fay Boar would be caught and food problems would be just a distant memory. Maybe even event in which an old witch agreed to heal wounds of your soldiers so that they would leave her cottage alone.

I think heroes should be more like the titles your pretender can get. They should be more powerful, there should be more of them and the best ones would need certain expensive magics and scales. To get Spornsjarl, Vaetti Lord riding the white wolf, Luck 1 would be enough. To get Angerboda, Hag of the Iron Woods, Mother of Monsters, Luck 3 and Magic 3 maybe coupled with Death 2 would be fine. I also think heroes should not come alone. Raterik of Ulm, the Ultimate Knight who never lost in duel, should come with few Black Knights, Spornsjarl should have dozen of his elite Wolfriders with him, Rago the Rage Lord of Abysia should be accompanied by some Lava Warriors mentioned in his description.

It would also be nice if heroes brought gifts to their nation when they came. Not gold or gems, but items, maybe even new spells... Heroic bard for Man, bringing new spell-song with him!

I would also like to see some more unique or atleast non-forgeable items that could only be gotten from events. Head of Mimir, the seer, made to tell its owner what he sees in the world; Lion-skin Cloak, made from the hide of Kithaironic Lion which no weapon could harm; Bolt of Lightning, the weapon of Titans... Artifacts lost by ancient heroes in ancient battles, items that cannot be crafted by the mages of today.
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Old October 10th, 2004, 09:51 AM
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Arralen Arralen is offline
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Default Re: Scales for forced turmoil...

Did you ever try Pangaea with Turmoil-3, Luck-3, Growth-3 and Magic-3? Ok, you don't get faery creatures for free, but you're shurely "swimming" in nature gems and found magic items.

There are non-forgeable items, but remember: Everything is wish-able ...

There are heros, and there are heros. Some of them are truely powerful and can make a difference in the game.
The ulmish knights, e.g., on the other hand do really need some boost - having them come with some bodyguards won't be a bad idea ..
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