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View Poll Results: Your highest Priority choice (devs should work on this foremost)
AI Improvement 19 14.50%
Tac. Engine (script options, etc.) 22 16.79%
Improved modding and game rules externalization 3 2.29%
More Content (spells, nations, sites, terrain, etc.) 10 7.63%
New Major Rules (such as bless effects, new research path, the way experience works, terrain effects on units, dynamic troop cost, etc.) 16 12.21%
New Functionality (e.g. Ally Interface Screen, Disband Troops) 12 9.16%
Better graphics, sounds or other look/feel 3 2.29%
Balance Changes (e.g. to SCs, Wrathful Skies, Castling, Water Magic, etc.) 12 9.16%
User Interface improvements (anything from new messaging system, tactical battle-orders screens to hotkeying, bloodhunting/slave micromanagement issues and order-tracking) 32 24.43%
Other (Please specify) 2 1.53%
Voters: 131. You may not vote on this poll

 
 
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  #18  
Old February 16th, 2005, 02:30 AM

silhouette silhouette is offline
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Default Re: Poll: 100 votes!

Quote:
4. For the love of <insert deity>, if I tell my mage to cast something, CAST IT! I don't care if the AI thinks it's a bad idea! I WANT to cast it.

Case in point, 3 of my dwarfs are set to cast Bladewind first thing. Only 2 of them cast it, and the other casts "legions of Steel" on other troops. Well that's stupid. {snip}
Well that may be good for SP, but you know if you plan like this in MP your armies will get eaten alive by teleporters. All an opponent has to do is "bait" you with a large army next door you can scout and plan for, and then when you have prepared unalterable orders, a surprize force trapezes on top of you. The point is that you can't plan what the next battle will be to 100% certainty. If your commanders don't get to alter their tactics, you should plan on losing them all to a surprise tartarian squad while you vainly cast falling frost and poison spells you intended for that army of devils next door.

Sill
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