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  #1  
Old February 20th, 2005, 08:50 AM
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Default Re: Infantry Balance Mod

Try the 'Oceania' mod, it has those last units.
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Old February 20th, 2005, 10:24 AM
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Default Re: Infantry Balance Mod

Hey -- great to see you back!!!

I do not know for sure but I think "mad deep ones" come from "Imprint Souls" cast on an underwater province. (Never tried it, but encountered them against an imprint-casting Arco in one game, and think that is where they come from.)
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Old February 20th, 2005, 02:44 PM
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Default Re: Infantry Balance Mod

Ah, thanks Endoperez & tinkthank.
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Old February 20th, 2005, 03:15 PM
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Default Re: Infantry Balance Mod

Regeneration 1 will give the were jaguars 1% of their max hp per turn (nothing). Did you give them regeneration just to cut their battle afflictions down? If you want them to heal 1 hp per turn, you need to give them 10.
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Old February 20th, 2005, 03:20 PM
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Default Re: Infantry Balance Mod

have you tried them? I would have assumed Regen 1 would give them 1hp/turn. Because the computer always rounds in the players favor, so .1hp/turn=1hp/turn.
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Old February 20th, 2005, 03:26 PM
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Default Re: Infantry Balance Mod

I think Recuperation would be cool on them, because they heal wounds when they change shape!
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Old February 20th, 2005, 05:10 PM
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Default Re: Infantry Balance Mod

It's #regeneration 10 - which means the unit heals 10 hit points for every 100 hit points it started with. So if you set it to 1 the unit heals 1 hit point for every 100
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