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February 20th, 2005, 08:50 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Infantry Balance Mod
Try the 'Oceania' mod, it has those last units.
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February 20th, 2005, 10:24 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Infantry Balance Mod
Hey -- great to see you back!!!
I do not know for sure but I think "mad deep ones" come from "Imprint Souls" cast on an underwater province. (Never tried it, but encountered them against an imprint-casting Arco in one game, and think that is where they come from.)
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February 20th, 2005, 02:44 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Infantry Balance Mod
Ah, thanks Endoperez & tinkthank.
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February 20th, 2005, 03:15 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Infantry Balance Mod
Regeneration 1 will give the were jaguars 1% of their max hp per turn (nothing). Did you give them regeneration just to cut their battle afflictions down? If you want them to heal 1 hp per turn, you need to give them 10.
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February 20th, 2005, 03:20 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
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Re: Infantry Balance Mod
have you tried them? I would have assumed Regen 1 would give them 1hp/turn. Because the computer always rounds in the players favor, so .1hp/turn=1hp/turn.
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February 20th, 2005, 03:26 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
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Re: Infantry Balance Mod
I think Recuperation would be cool on them, because they heal wounds when they change shape!
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February 20th, 2005, 05:10 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Infantry Balance Mod
It's #regeneration 10 - which means the unit heals 10 hit points for every 100 hit points it started with. So if you set it to 1 the unit heals 1 hit point for every 100
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