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  #1  
Old February 21st, 2005, 06:32 PM
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Default Re: A New Mod: Oglala Sioux

I've only browsed it so far, but it looks like a lot of interesting work here!

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  #2  
Old February 23rd, 2005, 01:53 PM
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Default Re: A New Mod: Oglala Sioux

Hey, thanks for these replies so far. Only 15 Downloads, that is a bit dissapointing -- should I be making more noise about it somewhere, somehow? Or is it just unappealing to many people for a particular reason?
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  #3  
Old February 23rd, 2005, 01:55 PM
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Default Re: A New Mod: Oglala Sioux

The download figure does not count the downloads from Liga's site (linked in your first post) and Arryn's, so you shouldn't use these figures to see how many people are interested.

I like the feel of your mod myself, but I am almost only playing in multiplayer, where new nations cannot be used. Hmm, perhaps it is time for another "only modded nations" game...
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  #4  
Old February 23rd, 2005, 02:23 PM
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Default Re: A New Mod: Oglala Sioux

THanks for that reply, you are right.

I would love to have this nation tested in MP.

One of my strong motivations for making this mod was to have one which would be playable in MP.
By that I mean this: My feeling is that most modded nations out there are truly wonderful in every respect, including creativity and graphics, feeling and everything.
However....
Most of these are in my opinion "unbalanced" in the sense that they are way too powerful. I can truly understand that too, since as the "creator" of a nation you feel like they are your children and should prosper. But the mods I like the most seem unfitting for MP play to me, since they have few if little weaknesses, and all of the units seem to be elite.
I really tried here to make a nation which could be competitive under the right circumstances, but which would not be a steamroller. (While testing, I made sure I got trounced by impossible AIs at least once or twice.)

Anyhow, thanks -- your feedback is very welcome.
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  #5  
Old February 24th, 2005, 01:41 PM
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Default Re: A New Mod: Oglala Sioux

Hi,

I took a quick look today. Seems fun. On the balance side I'm not sure yet. You have lots of cheap light cavalry. This is a bit hard for me to evaluate as light cav is overpriced (balance-wise) in the first place.

My main concern was the Crazy Horse Riders. Ethereal, stealthy aweful and sacred makes them my primary pick. But on the other hand they are almost without armor and capital only. So it's probably OK. (Edit: I should look at vanir instead)

Mages seems OK at a first glance. No glaring imbalancies.

Haven't used the summons yet, just summoned one each.


Bravo!
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  #6  
Old February 24th, 2005, 02:33 PM
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Default Re: A New Mod: Oglala Sioux


Quote:
Kristoffer O said:
Hi,

I took a quick look today. Seems fun. On the balance side I'm not sure yet. You have lots of cheap light cavalry. This is a bit hard for me to evaluate as light cav is overpriced (balance-wise) in the first place.

My main concern was the Crazy Horse Riders. Ethereal, stealthy aweful and sacred makes them my primary pick. But on the other hand they are almost without armor and capital only. So it's probably OK. (Edit: I should look at vanir instead)

Mages seems OK at a first glance. No glaring imbalancies.

Haven't used the summons yet, just summoned one each.


Bravo!
Hey thanks very much.

- No one buys light cav. I wanted to make a nation which relies on them. They are cheap because horses are cheap and because I want to encourage purchasing national troops instead of summons. If there is a consensus, I will be happy to increase costs of all troops across the board. But...
- They die fast to anything with a bow and some armor. I am afraid of making them too expensive because then no-one will buy national troops.
- Yes, the crazy-horse rider is a fine unit. Compared to the D. Sidhe, however, he is pretty weak (and he costs twice as much); compared to the Van, he is pretty weak
(and is capital-only); compared to a bunch of units, he is still pretty weak, simply because he goes down fast if hit. Without awe and etherealness, he is a sitting duck which no-one would purchase for 70 gold. In the context of Oglala, they are obviously still the best units, but pricey -- I rarely had much money left over for them. I tried to make it a toss-up as to which units to buy -- I end up getting a mix of a lot, although I rely on Hunters and Raiders the most. May have to make them more expensive.
- My primary concern is the summons. They may be a bit too butch. But since I play mostly on magic-poor worlds (<40) and because I need a lot of gems for forging (20% more), I find it ok so far, but still am unsure.

Thank you for the feedback so far, and of course am keen for more!

Any chance of you adding it to the mods available on your site?
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  #7  
Old February 24th, 2005, 03:40 PM
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Default Re: A New Mod: Oglala Sioux

I can add it this weekend.
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