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Old March 21st, 2005, 07:01 AM
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Endoperez Endoperez is offline
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Default Re: Ulm beefed up ...

Quote:
Saber Cherry said:
Quote:
Endoperez said:
No, that cannot be modded. As a rule, if it isn't in the modding manual, it can't be done.
I found an exception. I was trying to put "life drain" and "3x damage to undead" and "soul slay" secondary effects on weapons by using random numbers, and I got strange secondary effects... for example...

"Additional effect when striking the enemy: Pike"
"Additional effect when striking the enemy: Rune Smasher"
"Additional effect when striking the enemy: Halberd"

I'm not sure what they would do. But there are probably lots of real effects not listed in the mod manual.
That is documented. Description of #secondaryeffectalways mentions that those special effects are just weapon types. So you can wield Weak Poison, or Death Poison, or Unconsciousness (although the in-game version has a typo). However, they are meant to be used in weapons. You can also do new secondaryeffects, e.g. Flame Storm, AoE 10, dam 15, Fire, armor-piercing. And you can duplicate effects like Shatter, or Slay Magic, but not mod them.

2x, 3x and lifedrain aren't possible, but Soul Slay is. Look through Edi's weapon list.
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