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Old May 22nd, 2005, 03:05 PM
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Endoperez Endoperez is offline
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Default Re: Help with nature or Tien Chi/Jotunheim water m

In addition to things others have mentioned, I have always been eager to try Sailors' Death (Thaum. 3) and Bone Melter (NW mix in Alteration 5), both with very good damage (decent armor-neg. or death) with magic resistance save. I don't think they will work well against SCs, but Vine Ogres or similar, easily massable low-mr troops should go down.

With water, consider the options other paths give you. Water-Earth gives Rust Mist and Jade Armor, Water-Fire Acid spells (unresistable evocations that destroy armor!), Water-Air has frost cloud or somesuch, Water-Nature gives aforementioned Bone Melter. Water-Blood gives Frost Fiends and Ice Devils, neither exactly easy targets.
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Old May 22nd, 2005, 09:22 PM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Help with nature or Tien Chi/Jotunheim water m

I just looked over water spells again, and I thought of an interesting combination. You take a level 3 water mage (is there any easy way to boost a level 2 water to level 3?) and get Quickness and Sailor's Death. Quickness would allow casting two Sailor's Death spells every turn, right?
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