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View Poll Results: Are you interested?
Yes, I'll help develop a Dominions Roguelike! 9 13.85%
Yes, I'll play a Dominions Roguelike if someone develops one. 39 60.00%
No, I'm not interested. 4 6.15%
What's a Roguelike? 12 18.46%
What's Dominions? 1 1.54%
Voters: 65. You may not vote on this poll

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  #1  
Old June 30th, 2005, 11:45 PM
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Cainehill Cainehill is offline
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Default Re: Gauging interest in a Dominions Roguelike...


Ewww. Except that it's bloody difficult to look up a graphic tile to see what something is, which is one reason many of us Angbanders prefer the ascii characters - a red 'U' signifies danger far better than an ugly red blob of pixels
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  #2  
Old July 1st, 2005, 12:50 AM
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sushiboat sushiboat is offline
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Default Re: Gauging interest in a Dominions Roguelike...

You still have the same keyboard commands that let you examine a particular spot and identify what's there. If you are talking about looking up a tile in some table, I have never done that. Once you identify a tile a few times, you remember what it is, just as you would with the ASCII. It's been a long time, but I remember more problems with subtle ASCII differences that meant huge differences in the monster's difficulty.
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Old July 1st, 2005, 12:59 AM

quantum_mechani quantum_mechani is offline
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Default Re: Gauging interest in a Dominions Roguelike...

Quote:
Cainehill said:

Ewww. Except that it's bloody difficult to look up a graphic tile to see what something is, which is one reason many of us Angbanders prefer the ascii characters - a red 'U' signifies danger far better than an ugly red blob of pixels
I second that, true roguelike players use ASCII.
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