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  #1  
Old February 7th, 2006, 07:08 PM
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Endoperez Endoperez is offline
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Default Re: CB 5.2 released

I just realized, Wraith Lords are ethereal... but they aren't Wights.

I haven't actually summoned Banes in a long time. I had forgotten they were commanders as well.
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  #2  
Old February 10th, 2006, 08:06 PM
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Default Re: CB 5.2 released

Some T'ien Chi suggestions for the mod:

Better starting commanders: T'ien Chi has hands down the worst starting commanders of any nation. A scout and a eunuch - total gold value 45. And the eunuch is an utterly useless unit. Give them a General instead.

Better eunuchs: Cut the cost to 20, give them map-move 2 and consider making them sacred.

Altered resource requirements: The Red Guards have a higher resource cost than the Imperial cavalry, despite having the exact same equipment...
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  #3  
Old February 14th, 2006, 11:50 PM

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Default Re: CB 5.2 released


Found a bug in cb 5.2:

The line to edit Triton Knight is using the wrong monster number (577), which is for the Triton Trooper. I think this might also set the second shape incorrectly. The correct number for Triton Kinght is 1060, according to the documentation (which appears correct, only the .dm file is wrong).
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  #4  
Old February 20th, 2006, 12:41 AM

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Default Re: CB 5.2 released

I'm sorry, but could someone please tell me how to install the CB mod? I didn't see any instructions in the zip file. Also, I'm unclear as to why there are 2 different downloads for the mod. (Post 1 and 2)
I'm new to the game so would appreciate your help.
Thanks
Gin
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  #5  
Old February 20th, 2006, 03:51 AM

Peacekeeper Peacekeeper is offline
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Default Re: CB 5.2 released

first thing you need to do is check wherever you installed dominions for a "mods" folder. if its there, all you need to do is unzip the .dm file to the mods folder and the .tga(or whatever it is) into the maps folder.(if its not there, just create a new folder named mods and do the same thing)

go into dominions, select preferences --> Mods, then enable the 5.2CB, and your set!
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  #6  
Old February 20th, 2006, 06:39 AM

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Default Re: CB 5.2 released

Thank you!
Gin
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  #7  
Old February 26th, 2006, 04:25 AM
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Default Re: CB 5.2 released

I'm wondering too ... why the heck does TC's starting commanders suck so terribly compared to everyone else's starting? The starting commanders should all be somewhat equal in cold cost ...
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