.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 16th, 2006, 08:22 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Game Over!!

Doms 2 AI got many major flaws, like it wont build castles, or enough castles, it builds loads of useless troops etc. etc.
I never had problems beating the hardest AI at all....
I hope that these errors will be fixed in Doms 3, if there will be a Doms 3 at all
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #2  
Old March 17th, 2006, 12:35 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Game Over!!

I always thought AI builds too much militia etc. because it doesn't build castles.

Besides that, you can't be serious about NEVER having problems with the hardest AI! The user interface alone will take a few games to master!
Reply With Quote
  #3  
Old March 17th, 2006, 07:55 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Game Over!!

Quote:
Endoperez said:
I always thought AI builds too much militia etc. because it doesn't build castles.

Besides that, you can't be serious about NEVER having problems with the hardest AI! The user interface alone will take a few games to master!
.. of course I had in the beggining. :-) .. actually imo if you play on big map against multiple AIs, its harder to win in Doms 2., then in Galciv 2 for example. The Galciv2 AI got major flaws also, but its easier to win there against multiple AIs, in Doms 2. it is much harder.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #4  
Old March 20th, 2006, 09:16 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Game Over!!

Quote:
DominionsFAN said:
Doms 2 AI got many major flaws, like it wont build castles, or enough castles, it builds loads of useless troops etc. etc.
......
I hope that these errors will be fixed in Doms 3, if there will be a Doms 3 at all
Yes hopefully the AI for DOM_3 will know how to manage food supply or at least not suffer starving. Hopefully it will know to build castles at choke points on the map and not just build them but guard them otherwise it will only make the AI weaker because gamers will use the castles they build. Also hopefully the AI will avoid the weak milita... it's sad watching it buy mass cheap troops. Also hopefully the AI won't be sending it's pretender into the death match. Also hopefully the AI will try summoning some of the royal elementals and other commanders... it's sad watching it waste gems on fire drakes.

In any case from what I've read about the game so far it sounds great... even the max of 1500 provinces! I'll be happy with 1200 provinces, giving the AI SC's to start and then enjoy a long great game!
__________________
There can be only one.
Reply With Quote
  #5  
Old March 21st, 2006, 01:44 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Game Over!!

Quote:
NTJedi said:
Also hopefully the AI will try summoning some of the royal elementals and other commanders... it's sad watching it waste gems on fire drakes.

Heh. Better "wasting" gems on fire drakes than wasting them on elemental royalty, unique devils, etc, when they're not available. At least you always get a fire drake.

That said : seeing more of the non-unique summonings made worthwhile would be good. (Mechanical men, lamias, statues, and mmm, vine men/ogres are the only non-blood non-commanders I can think of that worth summoning now.) But supposedly some of the unique summonings are toned down in Dom3 - here's hoping.

Another thing that would be awesome : skills or spells or _something_ that could let you have some idea of whether or not all uniques in a category are gone. Blood rite spies, air royalty gossip, someting.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #6  
Old March 21st, 2006, 04:31 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Game Over!!

Quote:
Cainehill said:
Another thing that would be awesome : skills or spells or _something_ that could let you have some idea of whether or not all uniques in a category are gone. Blood rite spies, air royalty gossip, someting.
I thought that was part of the balancing. You might get someone of great power... but you might lose the games.
Reply With Quote
  #7  
Old March 21st, 2006, 01:36 PM
OG_Gleep's Avatar

OG_Gleep OG_Gleep is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
OG_Gleep is on a distinguished road
Default Re: Game Over!!

Quote:
Cainehill said:
Another thing that would be awesome : skills or spells or _something_ that could let you have some idea of whether or not all uniques in a category are gone. Blood rite spies, air royalty gossip, someting.
Amen.
Reply With Quote
  #8  
Old March 21st, 2006, 02:34 PM

PrinzMegaherz PrinzMegaherz is offline
Sergeant
 
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
PrinzMegaherz is on a distinguished road
Default Re: Game Over!!

Quote:
Cainehill said:
Quote:
NTJedi said:
Also hopefully the AI will try summoning some of the royal elementals and other commanders... it's sad watching it waste gems on fire drakes.

Heh. Better "wasting" gems on fire drakes than wasting them on elemental royalty, unique devils, etc, when they're not available. At least you always get a fire drake.

That said : seeing more of the non-unique summonings made worthwhile would be good. (Mechanical men, lamias, statues, and mmm, vine men/ogres are the only non-blood non-commanders I can think of that worth summoning now.) But supposedly some of the unique summonings are toned down in Dom3 - here's hoping.

Another thing that would be awesome : skills or spells or _something_ that could let you have some idea of whether or not all uniques in a category are gone. Blood rite spies, air royalty gossip, someting.
Maybe it would help to make increase the amount of summoned creatures for most spells. Honestly, most summons are not worth the attention of a mage for one whole turn. Three or more might.
Reply With Quote
  #9  
Old March 21st, 2006, 03:31 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Game Over!!

how about tripling the amount of units drake summoning costs and doubling the price? as said mage time is precious
Reply With Quote
  #10  
Old March 22nd, 2006, 05:59 AM

PrinzMegaherz PrinzMegaherz is offline
Sergeant
 
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
PrinzMegaherz is on a distinguished road
Default Re: Game Over!!

Quote:
shovah said:
how about tripling the amount of units drake summoning costs and doubling the price? as said mage time is precious
Maybe you could connect the amount of units summoned to the path of the summoning mage?

I would expect my level 9 Firemage to summon more fire snakes than my level 3 mage
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.