also try getting those b1 smiths up to summoning demon knights, ive found recently that these little guys kick ****. they have good stats, fire resistance and cause fear.
I tried a f9 Moloch, and have to agree the van\'s are still pretty kick butt. The economic bonuses (esp. with CB mod... I\'m boycotting hosting till everyone in my group patches & mods) and gold you reap from not having to take so many negative scales become apparent very quickly as you can recruit 2-3 times as many vans with just the first few turns.
It appears that (from my casual testing) 30 f9 blessed Vans are considerably stronger than 10 of their f9w9 blessed counter parts. The w9, almost seems to be over kill, even against 7+ indies. The positive scales carry on to have much nicer effects into the mid game where vans start to peter out some.
I suppose, f9w9 vans still have their place. with 9+ players on a tiny map like Urgia or Sundering. One could take out several players within the first 20 turns....
the reasons the f9/w9 vans are popular are: you lose less so the lower number isnt too important and they are slightly more useful later on. if your looking for other good blesses try n9 or n9/e9 neifel jarls (super high health and with n9 regenerating) or f9/n9 white centaurs (20 health so a little regen, decent defence, with n9+natural they have +6 berserk and they have multiple attacks and stealth. with gloves of the gladiator, pendant of luck and ring of regen their commanders also make tough, unroutable thugs.