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September 3rd, 2006, 10:51 AM
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Re: Silent Seas AAR
It varies how many there are per nation - some nations have very few, some have a whole set of unique recruitables. Kailasa has more than most. If you wait around you'll see me summon some more.
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September 3rd, 2006, 11:22 AM
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Re: Silent Seas AAR
But all have them?
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September 3rd, 2006, 01:56 PM
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Re: Silent Seas AAR
Quote:
Nerfix said:
But all have them?
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Kailasa can research the national spells of later ages. (Some other nations, like Agartha, won't have access to all of their national spells in all ages.) However, I'm not sure if St Patrik can summon e.g. Nagas which will take control of the apes in Late Age.
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September 3rd, 2006, 01:59 PM
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Re: Silent Seas AAR
Well duh, of course nations can't cross-summon spells but I'm interested if all around 60 nations have nationa spell. 
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September 3rd, 2006, 03:46 PM
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Re: Silent Seas AAR
Quote:
Nerfix said:
Well duh, of course nations can't cross-summon spells but I'm interested if all around 60 nations have nationa spell.
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Actually, I worded that a bit poorly. The naga-summoning spell can be researched, but Kailasa mightn't have any mages capable of summoning them.
There are nations that have only one or two national spells, such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells.
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September 3rd, 2006, 04:22 PM
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Re: Silent Seas AAR
actually Kailasa can't summon nagas, but Late Era apes can summon Yakshas.
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September 4th, 2006, 04:09 AM
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Re: Silent Seas AAR
Quote:
st.patrik said:actually Kailasa can't summon nagas, but Late Era apes can summon Yakshas.
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Well, here's what I get for not testing it through. Both Patala, LA version of the monkey people, and Bandar Log, MA version are able to call members of both yaksha and naga races, which is very reasonable, but EA can only call the yakshas. Very fitting.
Quote:
DominionsFAN said:
Ouch! This is bad news for modders. I thought that all races will have at least 5 national summons. AFAIK you cannot add new national spells, only edit the existing spells. 1-2 national spells isnt enough for a good race specific mod [total conversion mods]. Ah well maybe IW can help us in this, and later on we will be able to add new national summons when we want.
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You can use national summons of other ages. Late Age Ermor won't be used in Early Age game any way. Spells could be changed to be national even in DomII, but because all spells were already in use, it was rarely done. Also, because it is now possible to make magic site which allow the recruitment of special units and/or commanders, spells aren't needed as much as before. Let's try to avoid any more OT, though. This is a great AAR, let's not disturb it.
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September 3rd, 2006, 04:25 PM
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Re: Silent Seas AAR
Quote:
Endoperez said:There are nations that have only one or two national spells such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells.
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How come you know so much?
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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September 3rd, 2006, 04:34 PM
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Re: Silent Seas AAR
Quote:
Nerfix said:
Quote:
Endoperez said:There are nations that have only one or two national spells such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells.
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How come you know so much?
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He was in the beta 
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September 3rd, 2006, 05:25 PM
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Re: Silent Seas AAR
Quote:
Endoperez said:
Quote:
Nerfix said:
Well duh, of course nations can't cross-summon spells but I'm interested if all around 60 nations have nationa spell.
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Actually, I worded that a bit poorly. The naga-summoning spell can be researched, but Kailasa mightn't have any mages capable of summoning them.
There are nations that have only one or two national spells, such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells.
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Ouch! This is bad news for modders. I thought that all races will have at least 5 national summons. AFAIK you cannot add new national spells, only edit the existing spells. 1-2 national spells isnt enough for a good race specific mod [total conversion mods]. Ah well maybe IW can help us in this, and later on we will be able to add new national summons when we want.
*Edit*
I've found the old topic, where I asked Kris about this:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
PS. Sorry for going OT.
/on
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