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  #1  
Old September 29th, 2006, 01:17 PM
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Default Re: new map generator

I was thinking about it, but it'll take a good deal of work, so it's something that won't be in the first release. i might take it one step further and make it look like the globe has been mapped onto a flat surface.
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  #2  
Old September 29th, 2006, 09:54 PM
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Default Re: new map generator

any who wants to test this, hit me up with an email.

paradoxharbinger@hotmail.com

when it's ready, i'll send it along with a readme for the various controls that are currently available and we'll go from there.

primarily i want to make sure that the seed file works, but i'm also looking at constant tweaks that may improve the visual appeal of the maps
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  #3  
Old October 1st, 2006, 09:24 PM
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Default Re: new map generator

things are moving a bit slower than i thought they would, it may be a few more days before i can make a release, depending on how much time i can devote after work.

here is an initial map with some sprites, the colors are still bad and there is still a good deal of work to do, so please be gentle
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  #4  
Old October 1st, 2006, 11:33 PM
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Default Re: new map generator

The generator is looking good paradox. Keep up the good work.
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  #5  
Old October 2nd, 2006, 04:44 AM
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Default Re: new map generator

Not bad at all. One thing that might work is adding more tree sprites, and mixing them as forests. Dom3's map generator does this, and I like the effect.
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Old October 2nd, 2006, 10:09 AM
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Default Re: new map generator

i can do that. the sprites i am using now are from the original maps, so i only have 2 trees available and the other types are rather limited as well. if anyone has a more robust sprite set, i'd be happy to use that instead
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  #7  
Old October 2nd, 2006, 08:31 PM
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Default Re: new map generator

as promised, the two tree types mixed and closer together
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