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  #1  
Old October 3rd, 2006, 08:57 AM
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Default Re: new map generator

Nice work.
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  #2  
Old October 3rd, 2006, 02:39 PM
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Default Re: new map generator

as far as borders on forest provinces go, they are a bit hard to see, but it is going to end up comming down to user prefenerance because sprites are fully modable. i am only using these because it is what i have on hand. if someone were to rip the dom3 map sprites, my generator could use them, or any other sprites for that matter. since sprites are user defined, it is impossible to nail down a good distance to put between sprites in general, so this option will be moddable as well on a sprite by sprite basis

also changin the land/water border to be a light blue should not be too difficult
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  #3  
Old October 5th, 2006, 10:27 PM
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Default Re: new map generator

got a chance to sit down for a few minutes, changed the borders that are on water to a light blue, screenie attached
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  #4  
Old October 5th, 2006, 10:32 PM
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Default Re: new map generator

i'd also like to make a note on the speed of my mapgen vs. the dom3 mapgen. it looks as if mine runs anywhere in the region of 5-10 times faster, though at this point features are comporable.
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Old October 5th, 2006, 11:01 PM
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Default Re: new map generator

hey everybody, updated the site with some more screens, hit the jump in my sig.
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  #6  
Old October 6th, 2006, 12:25 AM
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Default Re: new map generator

new color scheme, let me know what you think.

screen attached and a few added to the site
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  #7  
Old October 6th, 2006, 05:56 AM
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Default Re: new map generator

The color scheme is still too bright IMO. I'd suggest you to check out the colors used in the maps you find beatiful, and start from there. Even if that doesn't work with your current sprites, I'd quess it's easier to make new sprites that fit a color scheme than to come up with a good-looking color scheme that works with the current sprites.
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