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October 3rd, 2006, 08:57 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: new map generator
Nice work. 
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October 3rd, 2006, 02:39 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
as far as borders on forest provinces go, they are a bit hard to see, but it is going to end up comming down to user prefenerance because sprites are fully modable. i am only using these because it is what i have on hand. if someone were to rip the dom3 map sprites, my generator could use them, or any other sprites for that matter. since sprites are user defined, it is impossible to nail down a good distance to put between sprites in general, so this option will be moddable as well on a sprite by sprite basis
also changin the land/water border to be a light blue should not be too difficult
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October 5th, 2006, 10:27 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
got a chance to sit down for a few minutes, changed the borders that are on water to a light blue, screenie attached
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October 5th, 2006, 10:32 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
i'd also like to make a note on the speed of my mapgen vs. the dom3 mapgen. it looks as if mine runs anywhere in the region of 5-10 times faster, though at this point features are comporable.
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October 5th, 2006, 11:01 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
hey everybody, updated the site with some more screens, hit the jump in my sig.
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October 6th, 2006, 12:25 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
new color scheme, let me know what you think.
screen attached and a few added to the site
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October 6th, 2006, 05:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: new map generator
The color scheme is still too bright IMO. I'd suggest you to check out the colors used in the maps you find beatiful, and start from there. Even if that doesn't work with your current sprites, I'd quess it's easier to make new sprites that fit a color scheme than to come up with a good-looking color scheme that works with the current sprites.
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