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  #1  
Old October 9th, 2006, 06:59 PM
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Default Re: Best Spells?

I have always been partial to swarm. It is a nice little spell that can make a big difference. It is especially fun to use against knights.
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Old October 9th, 2006, 07:12 PM
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Default Re: Best Spells?

Swarm + Haunted Forest was an evil, evil thing to do in Dom 2, but I haven't checked to see whether HF still exists or whether this combo still works.

Oh sure, they're just insects... but when killed in the caster's dominion, they turned to human-sized mannikins ...
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Old October 9th, 2006, 09:20 PM
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Default Re: Best Spells?

Yah, HF was (and still would be) a beauty, but it'll be tough to find a caster for it now without designing a pretender specifically for it (used to be 2-3 Jade Sorceresses with the right randoms could team up to forge boosters and there you go. Now, the JS features what, WN and 50% <FWDN>... no way to bootstrap the booster machine with that!)
Next favorite: Nether Darts (evoc 6? 7? /S1D1) . Plant an Ether Lord (if Jotunheim Utgard, a Norna) at crucial bottlenecks and watch massive invasions come to nothing.... it's just ridiculous when an S7D3 gets rolling with that spell.
Honorable Mention: the Acid series (low Evoc, W2F1) Unlike the other bolt-type spells, there is no such thing as acid resistance. In the early game, it's the Sultan of SPLAT.
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